RimWorld

RimWorld

768 ratings
EvolvedOrgansRedux
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
28.166 MB
14 Mar, 2021 @ 12:56am
7 May, 2024 @ 4:58pm
101 Change Notes ( view )

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EvolvedOrgansRedux

In 1 collection by StatistNo1
Mods by StatistNo1
7 items
Description
Adds a whole lot of organs, limbs and other body parts for your pawns to reach beyond their limits.

Replace your organs to make the pawn more resilient or faster.
Replace your limbs to do more damage, be faster, tankier or a better shot.
Install a second heart or an additional lung.
Grow your pawns a second pair of arms!
Replace parts of their brain to make them think faster and sleep less.
Replace one of their arms with a mace that weakens their enemies when hit.
Mix your pawns DNA with that of an invisible worm.
Gift them the gift of permament happiness with hormone regulators.

Depending on your other mods you run, you might be able to choose one of their crafting benches or organ growing vats in the settings.

Combat Extended compatible!
__________________________________________________________________________________________
If anyone finds any bugs, please let me now in the comments.
Or join the Discord server for easier and probably quicker support.[discord.gg]

CREDIT pre inheritance:
Xahkarias: Original creator and contributor
Jetharius: Contributor to the previous iteration of the mod
tunajjang: Korean translator
KongMD: Big help with questions

CREDIT post inheritance:
StatistNo1: Added the automation, updated to 1.3 and some other features.
RimWorld Discord: Helping with quite a lot of random questions.
ThatBartGuy: For the beautiful textures.

Updates will be >a lot< slower since I have a job now.

I put a lot of work into the mod and was asked some time ago by a nice individual if I accept donations or something.
I didn't think my stuff was worth it at the time, but I am quite happy where the mod is now.
If you have some money you want to burn, here is my Ko-fi: Ko-fi[ko-fi.com]
Don't feel obligated to throw me something. It won't make me push out updates faster (more updates are coming, I promise) and I already have a decently paying job. I appreciate it a lot though. I won't buy coffee with it, probably chicken nuggets and choccy milk.
Popular Discussions View All (17)
66
3 Oct, 2024 @ 9:21pm
Ideas for body parts
StatistNo1
33
1 Jul, 2022 @ 12:00pm
Ideas for Ideology
StatistNo1
23
2 Aug, 2024 @ 11:19pm
Getting red errors.
Raging Bull
914 Comments
Take your time, if it's math issues. Give Vibe-coding a shot for that kind of stuff.
RogueUmbra 14 Jul @ 6:45pm 
Love this mod, take your time. :powerpaw:
Dracupuncture 12 Jul @ 5:49am 
Yeah I freaking love this mod, take as long as you have to, defo looking forward to it being updated, like the other guy said, favourite implant mod on the workshop
Redknight910 11 Jul @ 4:44pm 
Good to see this is being updated, it's still my favourite implant mod on the workshop.
aciel.samael 11 Jul @ 11:47am 
Thank goodness this one is still being worked on, even if it takes time, its become absolutely essential to my modlists and has been since I found it way back when.
Anny 26 Jun @ 2:50am 
seeing error mention it tryin to patch modded race. I guess If i playin with many aliens race i should disable this mod
StatistNo1  [author] 25 Jun @ 1:55am 
This mod will be updated to 1.6, but it will probably take quite a bit longer. I will take another shot at fixing the math for the efficiency calculation and I am gonna check out the comments to take a look at the other bugs.
I can't promise that it's ready at release but I will try.
Cleric_McManus 21 Jun @ 8:21am 
@StatistNo1 Thanks for keeping this mod alive! I hope you have time to update it for 1.6 when it drops.
friendigo the wendigo 7 Jun @ 11:57am 
is anyone aware of the location for a/the 1.5 repository for this? the newest I've found is 1.1. I'm getting a draw error on the tech tree (and other issues) and I was thinking I'd take a whack at forking it.
Fibre🌹 6 May @ 3:11pm 
Yeah so I realized this mod has a delayed crash effect if you're using too many xenotype mods.