RimWorld

RimWorld

375 ratings
Expanded Materials - Stones and Mortars
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
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8.019 MB
5 Sep, 2022 @ 6:47pm
19 Dec, 2022 @ 1:28pm
6 Change Notes ( view )

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Expanded Materials - Stones and Mortars

In 2 collections by Argón
Argón's Mods [Outdated/Deprecated]
24 items
Expanded Materials Collection
10 items
Description




[09/25/2022]: v1.0.1
-See change notes.



So this is the third mod of the bloaty-patchy mod series Expanded Materials. This time I present you something I have been willing to add since the very beginning, but only now I managed to develop in such a way that I feel comfortable with the final result. Usually I developed Expanded Materials mods (Metals and Plastics) in a not very mod-friendly way, in fact, I have made big design mistakes in the latter one, and so I wish to rework it. There is also a rework planned for metals, but that one will be more lightweight, and I will aim it to merge the lite version into the full one so I cleanse the clutter.

But I'll save the details for a separate post elsewhere, for now, I bring you this mod which, as its name suggests, adds new stone types and mortar materials to your game.





















I have had some testing done as well as playing myself with the mod for a while. I haven't found any issues so far, but don't hesitate to report any bug or issue you happen to find. Also, I'm open to all kinds of suggestions. Leave a comment below!



Q: Save game compatible?
A: It should, but the new stone types won't be present in your world.

Q: Where do I get cement/clay?
A: At the stonecutter table.

Q: Do you plan to add compatibility for X mod?
A: As long as I can and I use the mod enough to know it and have a notion of how could I patch it, yes.

Q: This mod is not realistic.
A: Well... I made it to fit a better gameplay, if it were by realism I'd probably have to make you analyze the PH of the ground.

Q: How does concrete interacts with its EM - Metals counterpart?
A: The recipe in Metals is patched to require sand and cement from this mod. It's an extra step but makes it way cheaper.

Q: Can I suggest a feature?
A: Absolutely! Leave me a comment or join my Discord server! (Link below)



Graphics and xml created by me, Argón (León) a creative mastermind in need for some peanuts o.O

Rimworld is owned by Tynan Sylvester.

The soil is owned by our mother nature.



[www.patreon.com]
[ko-fi.com]
[discord.gg]
[github.com]

Vanilla Expanded Collection - By Oskar Potocki & more






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589 Comments
NumberNegative 29 Jul @ 1:54pm 
Glad to hear a remake is planned. I really miss making Dub's Hygiene fixtures out of porcelain, feels weird and wrong to be using steel or wood
Sir Duncan Idaho 26 Jul @ 12:27am 
I second the interest in praying to the porcelain god. I always go looking for this mod as a high priority when I reinstall the game as one of the most important materials. I don't mind having to really work for it too (I like "realistic" as possible while still remaining fun). Thanks for working on it!
Kirbington 17 Jul @ 2:22am 
That's an amazing idea! Great to see you back in the game Argon, been a long time fine of expanded materials.
Argón  [author] 16 Jul @ 1:27pm 
I intend to do so, don't worry. The new DLC feature to make sculptures will also make porcelain a great stuffable.
Kirbington 15 Jul @ 11:26pm 
Hey Argon! Like everyone else I'm going back through older modlists to see what will work with the latest update. I really miss this one from my lists to add a bit of depth to my resource production. If you're looking at reworking this mod I'll reiterate a request I made years ago; could you add porcelain as a stuffable material so I can build Dubs Bad Hygeine toilets out of it? it just makes sense!
Argón  [author] 15 Jul @ 3:48pm 
I'll consider it for the mod's rework coming up. :steamthumbsup:
Dandyroot 15 Jul @ 7:03am 
I'd love for clay to get some love in rimworld again. If you have the time spare (which i know is unlikely when developing a mod), I feel like there's potential for some fun integrations! food storage, preparation, and decoration in neolithic/tribal era... crucibles and high-heat-tolerance tools in medieval era... nonconductive and high resilience components in industrial... glass-ceramic or metal-ceramic composites and exotic-use materials in spacer and glitterworld eras...

I just think there's fun to be had with clay! Just my little request, consider it if it appeals to you!
RamenFuneral 14 Jul @ 4:25pm 
Can't wait until this is updated and released. Such a good addition to my play throughs!
Argón  [author] 10 Jul @ 12:03pm 
You can always ask for help in my Discord server :lunar2019coolpig:
Renay Edor 10 Jul @ 10:26am 
definitely on my 1.6 list if it's really going to be updated for it, I really love mods that add intermediates and new resources, especially such colorful ones :D

I might just have to learn how to bash XML's together to make "Compatibility" between mods XD