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I seeeeeee... I'll look into it. Either somewhere along the way a patch broke that modifier... or it broke the tooltip and the modifier is still there but hidden. Back to debug hell I go I suppose XD
Ty for the information, I actually haven't played stellaris since the biogenesis patch so I probably haven't noticed stuff with recent patches!
Revisited:
- Delicious Traits now cost at least 1, so you cant easily stack them all on one livestock species and get 20+ food per single pop.
- Ketchup and Steak cost set to 1 as suggested.
- Cake Flesh kept the same, the upside is getting minerals from livestock which is very strong in my experience. Especially since the negatives are being placed on non-citizen species that are not being used as armies typically.
- Morb Blood kept at 1 cost, it is actually quite bad lol. A -70% pop growth speed is actually horrible XD Ive had some games where my pop actively goes extinct upon becoming morb blooded!
- More Morb Blooded amenities usage increased to 1.25, following suggestion.
- Secret recipe DNA increased to 3 as suggested.
It'll take me some time to test these numbers and see if they feel right. I appreciate you bringing it up and being specific. It's nice when someone has a clear idea of where the balance should be applied so that's awesome! Ty :3
(Part 2 / 2)
Thank you for the feedback! I have left those traits pretty IMBA for too long so you're comment galvanized me to revisit them.
The seemingly effectless traits effect how much food the species produces when its living standard is livestock. So having them on your ruling species doesn't do anything, but if you have captured and farmed a species with the trait then you get extra food from them. (Unless you are noting that this doesn't work... if that's the case... my bad something is wrong and I'll fix it lmao)
(Part 1 / 2)
Thank you! I did indeed acquire the Treasure Worlds from a Megacorp during a war.
Luckily this is intended! Utilizing treasure worlds is only possible for empires with the Treasure Hoarder Civic. At game start hives are forbidden from acquiring it. This is similar to how non-violet flood cannot use nanoworlds.
You scared the crap out of me I was dreading re-coding all the zones until I realized what you were talking about. What you have made me realize though is I should prevent non-treasure empires from being able to colonize treasure planets in the first place, that way it's a little more intuitive.
I'll play around with some ideas on how to handle it, because it also brings up the question of, what if you are a hive and you conquer a treasure world?". I'll see what I can do. Maybe it is easier to just let everyone build on it regardless of having the civic if they manage to acquire one lol
Ty for the heads up!