Stellaris

Stellaris

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Species Engineering Revived
   
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6.339 MB
24 Apr, 2023 @ 6:34pm
24 Jun @ 5:24am
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Species Engineering Revived

Description
This is a continuation of the “Species Engineering” mod by Skill Less.
The mod offers players the chance to create and customize unique species on planets. It allows players to create entirely new species with their own traits and appearances, giving them the freedom to design creatures that match their imagination.

One of the standout features of this mod is the ability to regress planets to pre-FTL status. This means that players can reset a planet’s development back to pre-FTL, which can offer new challenges and opportunities for players who want to experience a different gameplay style. For instance, players can create a colony, “devolved it” with pops in there, and return as an “almighty god or savior” to this species. Allowing to have the experience with pre-FTL planets if you don’t have any available in your borders.



F.A.Q
How do you make a species?
  1. Research Life Engineering (available after Gene Banks).
  2. Build Evolution Labs on any planet to get Life Breeders.
  3. Use the decision on any planet within your empire to create a species.
    • If used on a colonized planet the species will be part of your empire.
    • Or you can choose to regress the planet to an ancient pre-FTL era.
    • If used on a non-colonized planet the species will become primitives (to an ancient pre-FTL era).
  4. You get a prompt to choose which biological type the species will have. It might take a bit (in-game) time to create the species, but you will get an event as soon as it is done.

Can you update please?
Usually this mod won’t break, so you can still run with the mod enabled. If you encounter a problem, feel free to report it here.

Does the mod work for multiplayer?
Yes, but for modded multiplayer, each player has to enable the same mods and have them in the same load order.

Does the AI use this too?
They are capable of it, but it is very rare (only xenophiles and/or materialists do). But each AI empire is limited to do it 2 times so they don’t spam species.

Does this mod support custom species from other mods?
It depends. If the species is added to a vanilla species class, then it can occur that you create it (randomly). New species classes are not supported (except for colony regress or random selection).

Recommended Mods

Localisation
⠀• Italian 🇮🇹 Species Engineering Revived ITA
⠀• Simple Chinese 🇨🇳 thx to 零
⠀• English 🇬🇧 (fallback for all other)

Should work with 3.14.15 and beyond, if Paradox does not touch anything related to Primitives or Society Tech

The Mod can be modified by other users, but put credit to the original modders.

If you’d like to provide a translation, please don’t hesitate to PM me or leave a comment!
If you enjoy this mod, please rate it positively and favorite it so others can find it more easily.
Popular Discussions View All (1)
4
31 May, 2023 @ 10:20am
Suggestion
Jashkar
100 Comments
The_Illusive_Man22  [author] 12 Jul @ 5:55am 
@Phoenix Neubula Ah.... i do not know, i have to ask Fireprince
Phoenix Nebula 11 Jul @ 9:40pm 
Enhanced Gene Modding? I'm talking about the one FirePrince was maintaining that is linked in the description under recommended mods.
The_Illusive_Man22  [author] 10 Jul @ 12:59pm 
@Phoenix Nebula. It is Fixed!
Phoenix Nebula 8 Jul @ 10:11am 
Hey I wanted to ask what you did to fix the blank event spam. The reason I'm asking is because I want to try and make a temp fix for Enhanced Gene Modding.
caverman2001 28 Jun @ 9:46pm 
yeah, its not there, the option for the other ones are but not to regress one of my colonies.
The_Illusive_Man22  [author] 28 Jun @ 6:33am 
@Caverman2001 Decisions on Planet Managment. If it is not in there, tell me and i will take a look and fix it
caverman2001 27 Jun @ 3:39pm 
how do i regress one of my planets to pre ftl cant find the option
BroncoXeno2035 23 Jun @ 6:23am 
Something else, I'm only getting 5 total Pops in 4.x, which is basically nothing. Is that intentional?
The_Illusive_Man22  [author] 23 Jun @ 5:08am 
@GnSiS Thanks, this mod will not die!
GnoSiS 21 Jun @ 4:04pm 
If you like/prefer a lite version, I just updated Engineers of Life
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3505475492