Stellaris

Stellaris

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Nation of Witch
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File Size
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69.749 MB
6 Jan, 2024 @ 5:05am
16 Jul @ 6:00am
31 Change Notes ( view )

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Nation of Witch

Description
What if a witch species appear in Stellairs? Although it seems that magic is not as powerful as the mechanical technology, genetic technology, psionic, and other anime colleagues in this interstellar era, it doesn't matter. After all, that's nothing funnier than a oversized witch hat.

mod content:
-witch species and magician traits
-Magic tradition tree
-3 magic origins and extra civics
-2 new npc enclave
-6 witch event leaders

It's recommanded to play with Elaina Advisor Type and Magitek Ship Sets mods.
Most of the portrait materials used in this mod are from PIxiv. If you do not want your work to be used in this mod, please contact us to delete it.

Version for v3.14: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3477963628
Popular Discussions View All (1)
1
27 May @ 3:49am
Legacy port of 3.14 Please
Zoranye
102 Comments
同一个热  [author] 13 hours ago 
I had thought about it before, but it's hard to make it useful. Maybe I should reconsider this.
Despicable Neutral 24 Jul @ 11:44am 
Hey, I had an idea... couldn't a witch control the weather?
同一个热  [author] 22 Jul @ 4:44am 
Well, thanks for your report and comment. Since it is not a bad bug, I shall fix it in next update rather then now. I will keep updating every time I have new ideas :D
Despicable Neutral 21 Jul @ 5:36pm 
Unrelated to the previous comment, I wanted to say I think it's really cool you're making new stuff for this and keeping it up.
Despicable Neutral 21 Jul @ 5:35pm 
Hello, the dark matter upkeep for the black magician trait doesn't seem to be working.
Woozle 20 Jul @ 8:19pm 
Lovely mod
MyresMkG 16 Jul @ 12:20am 
可否给建筑加上show_tech_unlock_if?要不然每次不玩魔女却都能看见魔女专属建筑怪尴尬的
Athena 8 Jul @ 4:28pm 
Perfect mod to use with the Magitech shipset mod
同一个热  [author] 16 Jun @ 3:31am 
已添加@nation_of_witch_mod = 1
喵小夕 · F_thx 16 Jun @ 2:51am 
请为你的mod设置一个脚本变量以标记你的mod已被加载
以与UAC - 模组通用传统飞升兼容 兼容
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```