Stellaris

Stellaris

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40k Age of Indomitus
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File Size
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620.271 MB
7 Jan, 2024 @ 1:51am
10 Jun @ 11:24pm
56 Change Notes ( view )
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40k Age of Indomitus

Description
[discord.gg]

Discord above for those who need help with bugs, issues or suggestions, or anyone that wants to help make this something bigger than it is.



This is a combination mod consisting of both The great crusade origin and WH40k Planets Renewed. Also contains Heavily recycled elements of the Total Warhammer 40k conversion mod, Notably technologies, jobs and buildings. Info on authors can be found at the bottom of description.

Essentially this mod is keeping everything that the great crusade origin mod did and combines it with WH40K Planets Renewed and upcoming future content.

UPDATED FOR 4.0. Possible small bugs or odd interactions may remain report them and Ill hot fix.

Mod Currently consists of:

8 origins

1 Ascension Perk (For Imperial)

3 Ship Weapons

79 Civics

100's of armies (No longer overwritten)

8 Strategic Resources

2 traits

7 authorities

500+ Technologies (Across all origins )

46 Jobs Total

89 Buildings Total

1 form of JUMP DRIVE (Warp Drive)

Special deposits

28 Loading screens

Planet types (MOST with unique districts, values and icons)

Planets:

Armory World

Shrine world

Refinery World

Agri-World

Super-Hive World

Mega-Hive World

Medium-Hive World

Small-Hive World

Fortress World

Industrial-Hive World

Industrial World

Mechanicum Forge World

Imperial Throne World

Ork world

Tau City World

Tau Bureau World

Tau Leisure World

Dark Webway World

Hell Forge World

Slaaneshi World

Tzeentchian World

Nurglite World

Khornate Demon World

There are also a few missing planet types that will be added in the future.
Such as:

Armory World With Iron Ring

Refinery world with Iron Ring

Forge World With Iron Ring

Mod has built in Simple Chinese done by YQ元始天尊 and 爱吃鼠鼠的猫. Or for those English folk the below.

Translators: YQ Yuanshi Tianzun and Cat Who Loves Eating Mice
Message: “Some of the terms may not be entirely accurate — feedback from lore experts is welcome at any time.”




Ethic point patch:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3393650175

Sets ethic points back to 3 (Vanilla) place under this mod.

No longer Overwrites army files should be compatible with any army mods.

Grim dark will cause issues with this mod, play with both at your own risk, I will work through the issues eventually.

PLACE UNDER Gigastructural Engineering TO AVOID ISSUES WITH TOP BAR UI. Other than that its perfectly fine.

Casako's Framework & Modmenu , edits top bar resources regardless of load order - minor issue but no resources will be displayed.

This functions along side NSC3 with no issues so far.

Has built in Compatibility for Ethics and Civics Classic 3.12


Both original authors for 40k planets renewed and Great crusade Origin can be found here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2301970262&searchtext=40k+planets
- Bedivere for the renewed version and kamip123 for the original.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2778794036&searchtext=great+crusade+origin By
- FUZE ANTATIC

Go give them the credit because they actually made these two mods which is the base code of this one it wouldn't exist without their work.
Popular Discussions View All (4)
24
23 May @ 7:37am
Bugs or crashes
Aurelias
8
12 Jun @ 7:23pm
Suggestions
Aurelias
0
13 Jan, 2024 @ 1:40am
Known Issues
Aurelias
379 Comments
Numb 13 hours ago 
what tech do i need for imperial guard i have all space marine tech yet no actual imperial guard regiments but i do have armour. i also have the planets and buildings
Voided Essence 12 Jul @ 3:27pm 
T'au are currently unplayable. No mineral income and no ability to build food districts. Within a year, you lose your entire empire and there's nothing you can do about it but watch. Is this intended? If so, why?
平静の上班族 30 Jun @ 12:02am 
忠诚!
solilokio23 27 Jun @ 11:52pm 
Hey guys, I don’t know if anyone else is having this issue, but when I use the patch that limits you to 3 ethics points, I can’t select Gestalt Consciousness because it costs 8 points. Since the patch reduces your available ethics points to 3, it becomes impossible to pick it.
I had to modify the mod files to reduce the cost of Gestalt Consciousness manually.
mathekian  [author] 15 Jun @ 11:33am 
@TheCrimsonLancer As zeizei mentioned, you need techs (Astra Militarum) and the Acension perk for it (In game you need 4 acension perk before you get the option to designate Imperial planets).
喵小夕 · F_thx 14 Jun @ 6:48am 
Please set a scripted_variable to mark that your mod has been loaded
to ensure compatibility with BPV - More Building Slots - Compatibility.
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
Zeizei Pumpum 13 Jun @ 3:55pm 
@TheCrimsonLancer you have to research the respective technologies and have the correct planetary buildings
TheCrimsonLancer 13 Jun @ 3:46pm 
sorry for bothering everyone but how do you recruit and build imperial guard regiments? and by chance is it linked to civics at all?
Indyc0509 6 Jun @ 10:09pm 
For me the Necron Dynasty origin isn't appearing in origin menu, why might this be?
YQ元始天尊 30 May @ 4:59am 
I can't remember if I've ever licensed the translation of the planetary mod, and in fact I never published the localized mod before I posted this comment.
I perceive that your mods incorporate planetary mods, and you approve of his translation work. That's why I decided to open source my translations.
This time is not a good time for Chinese to turn on the computer, and the friend application may not be approved. So I reply to him in your comment section.
For me personally, due to work, I can't keep enough energy to correct the Chinese dictionary of Warhammer 40k as much as I used to, but I'm still a Warhammer enthusiast, so I'm pinning my hopes on a new translator.
The previous comment is simply an open-source help for new translators, you don't have to open it.