Stellaris

Stellaris

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Districts Change 4.0
   
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1.457 MB
22 Nov, 2024 @ 10:08pm
15 May @ 10:14pm
4 Change Notes ( view )

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Districts Change 4.0

In 2 collections by 龙纹
奇奇怪怪的mod
3 items
版本 Version
2 items
Description
3.14 in the Version collection


If you want to modify the content, there are comments in the mod folder.
The mod file can be found in: steam\steamapps\workshop\content\281990\3341210404

Districts modify

Habitat Central Complex
Add Colony Designations: Leisure Station
Leisure Districts Build Speed +25%, Happiness +10%
Habitat Districts modify
Zero-G Research District & Reactor District & Astro-Mining Bay are almost unrestricted by Planetary Features.
(If there are no relevant mineral deposits within the solar system or if similar orbital stations have not been built to the limit, they can't be constructed.)
Zero-G Research District
Research Points & Zro & Living Metal & Dark Matter & Nanites & Unity & Minor Artifacts Deposit.
Reactor District
Energy Credits & Trade Value Deposit.
Astro-Mining Bay
Minerals & Alloys & Food & Volatile Motes & Exotic Gases & Rare Crystals Deposit.

Gaia World Districts modify
Generator & Mining & Agriculture District is not limited by Planetary Features.

New District
There's no need anymore, as the functionalities provided by the districts from the previous version of this mod can now be fully accomplished by the current city districts.


Origin: Wilderness

Fixed a bug where districts wouldn't immediately update after completing the Purity Traditions;
Colonization is now permitted on Relic Worlds, Ecumenopolis, Hive Worlds, Machine Worlds, and Nanite Worlds from the Nanotech Traditions.
If colonized directly without changing the planet class, a +300% habitability buff lasting approximately 10 years will be applied after colonization, facilitating further terraformation using Energy Credits.

Decisions

Mastery of Nature
Max Districts +5, Happiness +20%, Amenities +20%
Max Resource Districts from Planetary Features +50%

Mastery of Nature ( Habitat )
Habitability +20%, Happiness +20%, Amenities +20%

Mastery of Nature ( artificial World )
Happiness +20%, Amenities +20%

Arcology Project
AI need to meet the following requirements: Ascension Perk: Arcology Project
Players need to meet one of the requirements: Ascension Perk: Arcology Project、Ascension Perk: Hive Worlds、Ascension Perk: Machine Worlds、Tradition: Nanotech ( Unbridled Consumption )
3600 days, 20000 Minerals & 200 Influence

Restore Ecumenopolis ( Naturally generated Relic World )
AI can be the Regular Empire and Civic: Rogue Servitor.
Players have no restrictions
3600 days, 20000 Minerals & 200 Influence

Restore Ecumenopolis ( engineered Relic World )
AI can be the Regular Empire and Civic: Rogue Servitor.
Players have no restrictions
1800 days, 10000 Minerals & 100 Influence

Repair Shattered Ring
Has technology Mega-Engineering
2700 days, 7500 Alloys

Terrafrom

not is ai. Players must meet one of the conditions in order to Terrafrom:
Ascension Perk: Arcology Project、Ascension Perk: Hive Worlds、Ascension Perk: Machine Worlds、Tradition: Nanotech ( Unbridled Consumption )

Normal World to Relic World ( Has technology can be met to see: Terrestrial Sculpting )
1800 days, 10000 Minerals & 100 Influence

Gaia World to Relic World ( Has technology can be met to see: Terrestrial Sculpting )
1800 days, 7500 Minerals & 100 Influence

Tumb World to Relic World
Has technology can be met to see: Climate Restoration
1800 days, 12500 Minerals & 100 Influence

Toxic World to Relic World
All of the following conditions can be met to see: Toxic Terraforming Candidate, Technology: Climate Restoration, Ascension Perk: Detox.
1800 days, 10000 Energy Credits & 12500 Minerals & 100 Influence

Barren World to Relic World
All of the following conditions can be met to see: Terraforming Candidate、Technology: Climate Restoration.
1800 days, 10000 Energy Credits & 12500 Minerals & 100 Influence

Nanite World to Relic World ( The L-Cluster )
All of the following conditions can be met to see: Terraforming Candidate、Technology: Climate Restoration.
1800 days, 10000 Energy Credits & 12500 Minerals & 100 Influence

Frozen World to Relic World
All of the following conditions can be met to see: Frozen Terraforming Candidate、Technology: Climate Restoration、Ascension Perk: Hydrocentric.
1800 days, 10000 Energy Credits & 12500 Minerals & 100 Influence
8 Comments
杨霖明 26 May @ 8:18am 
经过测试,确定是Planetary Diversity及其附属mod导致的
龙纹  [author] 25 May @ 8:32am 
@杨霖明 实测不是本mod的问题,你是否使用了其它的修改原版电矿粮区划的mod,只要修改了原版电矿粮区划的mod都和本mod互相冲突。
杨霖明 25 May @ 7:16am 
盖亚的三个一产区划还是有建造上限
龙纹  [author] 15 May @ 10:15pm 
@1934 已修复
1934 15 May @ 9:58pm 
还有研究站规划也是
1934 15 May @ 9:42pm 
居住站的发电站和开采站规划类型没了
龙纹  [author] 12 May @ 6:36pm 
@仲夏叶柠森 之前的描述有误,我本想指代3.14版本该mod的星界区划和考古区划,看来产生了歧义,现已修正
仲夏叶柠森 12 May @ 8:38am 
不,城市区划做不到 微粒 天然气和水晶 的特化