Stellaris

Stellaris

Not enough ratings
Ringworlds Are Big
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
240.014 KB
21 May @ 3:41pm
18 Jun @ 5:44pm
8 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Ringworlds Are Big

Description
Ringworlds Are Big...
Or, at least, they should be.
This mod allows Ringworld segments to build as many districts as you can manage, although building up your Ringworld comes at a cost and the logistics of supporting a Ringworld become more challenging as the amount of livable area you use expands.

Compatibiliy: this mod overwrites the Ringworld Districts file, the on_all_capital_buildings script, and the Ringworld Megastructure definition. Any mod which overwrites the same things will conflict with it.

Compatibility patch for 4 Zone City District mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3485885289
11 Comments
Exasperation  [author] 18 Jun @ 5:44pm 
Sure, no problem.
喵小夕 · F_thx 18 Jun @ 12:13am 
Please set a scripted_variable to mark that your mod has been loaded
to ensure compatibility with BPV - More Building Slots - Compatibility.
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
Cheesus 12 Jun @ 12:09pm 
Hmm those are good points. Could probably be worked around, but it'd take more work than simply upping district #. Could add a +upkeep for automation buildings to each district and slowly ramp up jobs with some kind of timer; maybe situations?
Exasperation  [author] 11 Jun @ 7:42pm 
There are pros and cons to both approaches; making a ringworld just have a few mega-districts has a negative effect in the huge economic swings when you build a new one (which can be somewhat mitigated if you build it, immediately close all the excess jobs, and gradually add more back over time as your economy adjusts - but that's more micromanagement than adding smaller districts over time would be) as well as balance implications (i.e. empire size from districts, the cost of automation buildings, etc.).
Cheesus 11 Jun @ 6:16pm 
I like the idea of making ringworlds more meaningfully large, but surely a better design would be to increase the size of the districts rather than encouraging micromanagement bloat with 100s of districts?

Of course, all the vanilla megastructure construction cost, times and outputs are super gameified in the first place...
Exasperation  [author] 27 May @ 6:12pm 
@ShiroRyu It's certainly possible to add more segments, since other people have made mods that do that. I don't really want to recreate those mods, but if you find one that's updated for 4.x it will probably work OK with the current version of this mod.
ShiroRyu 27 May @ 4:44pm 
Would it be possible to add more segment aswell ?
Exasperation  [author] 27 May @ 3:57pm 
I'm currently working on a better way of doing things, should have an update soon.
Exasperation  [author] 22 May @ 11:31am 
Exasperation  [author] 22 May @ 10:53am 
Looks like no; both mods have to overwrite the urban ringworld districts in different ways. I could throw together a compatibility patch pretty quickly, though.