Stellaris

Stellaris

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Ruling Class: Reborn - Bug Branch Version
   
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16.253 MB
18 Jun @ 1:25am
2 Jul @ 6:23am
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Ruling Class: Reborn - Bug Branch Version

Description
LOAD ORDER:
1. Other Mods
2. Ethics and Civics: Bug Branch
3. Ruling Class: Reborn - Bug Branch Version (This is this mod.)


NOTICE
This mod is a standalone version of Ruling Class made to be compatible with Bug Branch. It will not load with the original Ruling Class: Reborn or any other version of the mod.

Additionally, it is incompatible with UI Dynamic and it's sub mods. (Don't use the Ruling Class + Dynamic UI Compatch either, it's not made for this Bug Branch version of Ruling Class.)


Explanation
The base game allows for various political systems - Democracy, etc. This mod adds nuance by changing how governance functions through two mechanical systems related to authorities and by tweaking ethics:

Authorities (Rework of Vanilla)
Revamped authority system based on power distribution where hierarchy is on the extreme right and anarchy is on the extreme left: Anarchy, Polyarchy, Oligarchy, Monarchy and Hierarchy. (As well as the three types of corporate governance from Bug Branch!)
Authorities answer the question: how many individuals are in power?
Besides the normal empire wide bonuses and election types, Authorities define the kind of Politician Pop your empire will have, such as Councillor, Royal, Legate, etc. No more generic "Politicians".

Ruling Class (Entirely New System)
With Authorities we define how many people are in power but that leaves open just who exactly is in power? Is it the Clergy? Perhaps the wealthy? Or maybe military? It might be one of many more besides.
Represented as a civic, the Ruling Class mechanic aims to answer this question. You may only choose one Ruling Class Civic, but it has significant changes to how your society functions. There is a new pop type, the Ruling Class pop, it counts as Ruler Strata, along with the Politician types. Just like your Politician pop type depends on your Authority, your Ruling Class pop type depends on your Ruling Class, each with their own bonuses and modifiers. Ruling Classes also enable new enforcers, bureaucrats, armies, buildings, holdings, etc.

Ethics Changes
This mod uses the seven axis of ethics from Bug-Branch, creating a far more diverse and rewarding reflection of your empire's values.

Example of possibilities:
You can have, a highly hierarchical society with elites who rule with an iron fist where it doesn't matter which species is holding the whip;
or; a highly hierarchical society with benevolent overlords but certain species (or all xenos) are discriminated and forbiden from being other than menial workers, servants and slaves;
or a nightmarous hierarchical society of iron fist elites where all xenos are oppresedand the founding species can not become menial workers, only specialists and leaders;
or a free egalitarian multicutural utopia;
or an egalitarian multicutural society fueled by the blood of the "Enemies of the People" and those who deviate from the norm;
or an free egalitarian society that considers xenos animals not worthy of any right;
or whatever in between.

---

This mod:
..is not compatible with Iron Man.
..is on "perpetual beta", feedback is welcomed!
98 Comments
AltoidsMaximus 9 Jul @ 5:37pm 
when will you patch for UI Overhaul Dynamic?
Jimmy Space 6 Jul @ 1:58pm 
Will you make a patch for UI Overhaul Dynamic?
Why does this mod change civil education?
PotatoJen49 5 Jul @ 6:19am 
Minor issue but it is there there seems to be a localisation issue with the corporate authorities where it spits out the raw code phrases instead of the actual flavor text just thought the devs would like to know no rush
Laini 2 Jul @ 11:56pm 
@Wayjourner Thank you for trying to look into it. I can't imagine it will be easy without the DLC.

The Councillor Positions are functional - for example I can choose "Shadow Weaver" and receive monthly Dark Matter, even without any related civics.

I don't believe that any of the offered Councillor Positions are for Hive / Gestalt. Here is what I have available:

Head_of_Education
Innovation_Coordinator
Indexor
Beastlord
Supreme_Curator
First_planetscaper
Grand_Herald_of_Storms
Prime_Forecaster
Replication_Coordination_Officer
Combat_Logistician
Grand_Genomicist
First_Citadel
Shadow_Weaver
Astral_Minister
Hyperlane_Supervisor
Master_of_Guidance
Speaker_for_the_Kin
Terminal_Overseer
Minister_of_the_Seas

There is no rush, of course. Please enjoy the summer while waiting for the DLC!
Wayjourner  [author] 2 Jul @ 6:25am 
@Laini - Cheers for reporting the bugs. :)
Update is finished to deal with the edict issue (haven't tested the fix but it looks like it should work) and can confirm the localisation for council agenda names is done. I'll upload it now. Side Note: BB has no descriptions for these agendas. I've not added any of my own incase BB updates include some and mine overrights their.

However, other council issue - councillors themselves - isn't fixed; I completely missed this in testing since I don't own Paragons with it's extra council slot. Having compared what's there for RCR:BB's councillors with the way other mods do their's I'm at a bit of a loss. While I can technically patch it without owning the DLC, it means no ability to do trial-and-error since I can't test any changes, Broke af atm, but DLC 's on sale so I'll get it before that's over and get to chucking stuff at walls to find the problem.
Wayjourner  [author] 2 Jul @ 6:22am 
@Laini - #2 - To give me context on what's doing this, can you actually change your council to them? Is it also showing gestalt councillors as well or it is non-ideology dependent ones from this mod?
Wayjourner  [author] 2 Jul @ 6:14am 
@Mattie AH - See @Laini's question below in the thread. Any ideas about this? Also, assuming you update next before I can get the DLC and fix the issue, can I steal your solution for this issue mate?

@LOLDiamond - That's a good idea. I can see where you're coming from and agree since it makes sense not to limit stuff like elitist polyarchies. Only sticking point for me is NoMolester's original mod was well researched in this regard and I don't like the idea of changing that vision nor diverging this further from Mattie's iteration unless I can justify it as a good improvement. If I did though, it would probably be on this point, so I'll ask a friend doing pol-sci and see what they think first. Can't see it causing issues though; it's a bit of a misnomer for there to be pro-authoritarian anarchists Authorities and liberty orientated Hierarchies.
Frank Horrigan 1 Jul @ 12:16pm 
for those waiting for UIOD compatability, i've played a couple hours using both UIOD and this. some UI elements look a little strange, but all UI buttons and functions still work. the errors caused by incompatibility seem to be purely visual, but i will update if i do encounter a serious error.
Mattie AH  [author] 1 Jul @ 9:55am 
UPDATE:due to work and restarting driving lessions it will be updated when i can get to it