RimWorld

RimWorld

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Quarry (1.6 Temp)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
14.126 MB
1 Jul @ 9:04am
2 Jul @ 12:59am
4 Change Notes ( view )

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Quarry (1.6 Temp)

Description
Original by cuproPanda. Updated and maintained by TheWhiteCrayon and Ogliss!
This is an update. You can find the original mod at here

It will be removed once the original author updates the mod to 1.6 or asks to remove it.

Quarry for collecting rocks and resources in flat terrain.

Mineable Items
Chunks (only the types available under where the quarry was built)
Most vanilla and modded mineable items, by default
Any custom defined items in Options->Mod Settings->Quarry

Objects Added
Quarry: A large pit dug into the ground for digging, found in the Production menu.
Mini Quarry: A small pit dug into the ground for digging. Has less health than the regular quarry, found in the Production menu, as an option for the standard Quarry.
Quarry platform: A platform quarry workers will haul resources to. Must be placed near a quarry, preferably near the ladders. Quarries can be linked to only one or two platforms.

Other Features
Quarries can be built anywhere the terrain permits by enabling Place Anywhere in the mod options. These quarries will give chunks and blocks based on stone types available in the map.

Quarry is now a work type. Pawns can be set to work in the quarry or set to mine normally. Doing either job will increase mining skill, but allows further control over when miners work in the quarry.

You can now control the fertility of Reclaimed Soil via a mod option.

Biotech Miner mechanoids can work in the quarry, however any previously existing ones need to be regestated, or killed and resurrected.

Save Compatibility
This mod can be added to existing saves.
Always back up your saves before adding new mods as there is always the possibility for issues.

Mod Compatibility
Most items, including modded items, are available to be mined in Options->ModSettings->Quarry
Modded Stone type support: should now automatically handle most modded stone types.
QuarryableStoneDef: a new def type to allow modders to associate terraindefs with stone types, chunks and blocks

Cupro's Stones
Platforms will have different textures for different stone types

Prison Labour
Enable the Quarry Worktype for prisoners in the Prison Labour Mod Settings (check your prisoners are assigned to the Quarry Worktype)

Zenrith's Multiplayer
1.4 and below only
Many thanks to Cody for his patch!

Known issues, please report any other issues.

Minify Everything
Uninstalling the Quarry results in unreclaimable ground where the walls were – you will need to remove it using the dev mode set terrain tool.

Credits
Original Author: cuproPanda
Japanese Translations: Proxyer
Russian Translations: xd
Spanish Translations: Artorias
Multiplayer Compatibility: Cody
1.5 Update: Ogliss

1.5 Update Note
Couple of errors on startup related to the multiplayer patch, should be safe to ignore.

(This is an unofficial update to the mod from Symons, which is an unofficial update to the original mod by cuproPanda).

How to report Bugs ?
Use pastebin to upload player.log and describe how to reproduce the bug.

Source for Update : https://github.com/BloockyPixels/Quarry
36 Comments
Tkhakiro 16 hours ago 
Hello, @DawnsGlow

I’m writing regarding the Quarry mod you’re currently maintaining. I’ve been using it extensively and have a suggestion for improvement.

The current quarry mechanics are limited by terrain type restrictions. I propose adding an optional setting to allow quarries to mine any stone type regardless of placement. This would add significant flexibility to base design and resource management.

The suggested feature:

Toggleable option in settings

Works with all quarry sizes

Preserves existing functionality when disabled

Thank you for your time and efforts in maintaining this mod. I appreciate your work.

Best regards, Tkhakiro.
DawnsGlow  [author] 8 Aug @ 2:30am 
@emi : there's not much to it, you just need HugsLib mod or Log Publisher mod installed (both available on steam workshop). Press Ctrl + F12 when you get the error or when pawns are stuck in a loop. The log will be automatically uploaded and the link will be copied to clipboard. Paste it here.

It might be helpful if you make a save at that time, I might need it.
DawnsGlow  [author] 7 Aug @ 12:45pm 
@emi @Lampp : Hugslib or log publisher log is necessary to find the issue

@Anker : No, resource generation is not affected by those factors. You can adjust it in settings.
Anker 6 Aug @ 3:13am 
Does the material the quarry is made of matter, for resources generated? Or the size, beyond influencing the total HP?
Theuberwar 31 Jul @ 11:06am 
By chance has anyone been experiencing pawns getting hit with collapsed roofs while using this mod? I've noticed a large uptick in roof hits since 1.6 and i'm trying to figure out why i'm getting roof collapses in places the roof isn't actually collapsing
DawnsGlow  [author] 29 Jul @ 6:49am 
@Xeonzs : Did you try it ?
MoZack 26 Jul @ 11:34pm 
根據@thegreyjester說法
須將Quarry採石場MOD位置改在Harmony 和原版 Rimworld 擴充包下方
可以解決問題
Lampp 26 Jul @ 8:07am 
for some reason completely kills pawn path finding when they need to eat, and slows the game frame rate down to like 10fps
Kokorocodon 26 Jul @ 5:24am 
@thegreyjester use rimsort, it sorts mods according to a community list
Jixxor 24 Jul @ 11:49am 
@Xeonzs very interesting, thank you.