Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I’m writing regarding the Quarry mod you’re currently maintaining. I’ve been using it extensively and have a suggestion for improvement.
The current quarry mechanics are limited by terrain type restrictions. I propose adding an optional setting to allow quarries to mine any stone type regardless of placement. This would add significant flexibility to base design and resource management.
The suggested feature:
Toggleable option in settings
Works with all quarry sizes
Preserves existing functionality when disabled
Thank you for your time and efforts in maintaining this mod. I appreciate your work.
Best regards, Tkhakiro.
It might be helpful if you make a save at that time, I might need it.
@Anker : No, resource generation is not affected by those factors. You can adjust it in settings.
須將Quarry採石場MOD位置改在Harmony 和原版 Rimworld 擴充包下方
可以解決問題