Total War: WARHAMMER II

Total War: WARHAMMER II

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(SFO Submod) True Invocation of Sotek
   
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Tags: mod, Units
File Size
Posted
Updated
147.091 KB
27 Jul, 2020 @ 10:17pm
27 Nov, 2021 @ 4:05am
5 Change Notes ( view )

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(SFO Submod) True Invocation of Sotek

In 1 collection by HashutChampion
HashutChampion's TW Mods for Streaming
224 items
Description
this is basicially SFO submod for True Invocation of Sotek

Balance wise I will be giving infinite use and doesn't die on Misscast of his final ability but it has high cooldown and it can damage enemy and friendly units when it misscasts if you cast final ability

13 Comments
Hell Brothers 22 Aug, 2021 @ 4:52pm 
Please update for the last SFO patch
Dean Winchester 30 Jan, 2021 @ 9:35pm 
Thanks for update!
Nexus 17 Jan, 2021 @ 3:52pm 
Still working ?
Lordmitch2 30 Nov, 2020 @ 11:57am 
The summon snake power is not working, keeps saying invalid target.
voiceofreason467 22 Oct, 2020 @ 2:19pm 
For whatever reason, the building's in SFO that give you sacrificial offerings every turn isn't present in the very first province you take over in Vortex.
Omikami 3 Oct, 2020 @ 2:59am 
I can't use its skill that summon snake in SFO. How do I fix it?
Gallomk 16 Aug, 2020 @ 7:14pm 
Using Mixu's and still not compatible.
HashutChampion  [author] 7 Aug, 2020 @ 1:04am 
"GAS THE G00KS" Gary you have to use Mixu's Unlocker or it might not work I believe
Morunce 5 Aug, 2020 @ 7:12am 
Sorry to bother, but i would like to echo Gallomk's comment, if you can make this one not use the startpos building (like the all lizardmen version) it will be compatible will a bunch more stuff.

I personally play with SFO and another startpos mod so i cant use your awesome snek D:
GoatScream 30 Jul, 2020 @ 11:23am 
Nice! Do you have plans to make an SFO patch for the Long Drong Slayers mod?