Total War: WARHAMMER II

Total War: WARHAMMER II

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[ys]Teleportion Circle (English text)
   
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Tags: mod, UI
File Size
Posted
Updated
733.167 KB
10 Feb, 2021 @ 9:36pm
18 Mar, 2021 @ 11:22pm
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[ys]Teleportion Circle (English text)

Description
[ys]Teleportion Circle




[h1Introduction[/h1]

In order to better get in touch with their hometown, several legendary lords have summoned several highly skilled wizards to create a teleportation circle!

Teleportation circle location

1.caledor 《-------》 the plain of bones
caledor 《-------》 volcanic islands
2.black flood 《-------》 dragon isles
3.headhunters jungle 《-------》 karond kar
4.yvresse 《-------》 southern badlands
5.coast of araby 《-------》 lyonesse
6.kingdom of beasts 《-------》 isthmus of lustria
7.the creeping jungle 《-------》 reikland

Description:

1.only be playable in Mortal Empires

2. The teleportation circle is only available to players

3. The teleportation circle needs to spend gold coins to teleport, each time it costs 10,000

4. Both the army and the hero can transmit, and the charges are the same

5. The landing position after teleportation is fixed at 5 positions around the destination teleportation circle

6. In order to avoid transmission failure, try to ensure that leave the area around the teleportation circle after transmission

7. For the same teleportation circle, will not move after 4 consecutive teleports at most (in order to avoid conflicts in teleportation landing coordinates, resulting in transmission failure)

8. The transmission process does not consume moving force, instantaneous transmission, and can move after transmission

9. Fail to transmit when the finance is not enough 10000, pay attention to finance

10. If there is any problem with the mod, please let me know in the comment area, thank you!!!

This is English text , Original mod is needed !

compatible with save game

[ys]Teleportion Circle

Thanks:
1. The mod refer to Southlands Naval Routes,Thanks to Anyndel .
2. Thanks to oil`s help
8 Comments
Obtite 7 Aug, 2021 @ 4:15am 
cool mod, can you however add a tp between sylvania and lahima (kalidas home) sience lorewise, that is where the vampires came from
iloli66666 17 Jul, 2021 @ 3:36am 
please uptade
B L A C K 5 Mar, 2021 @ 8:10pm 
Hi I was really looking for this kind of mod. I just can't make it work. Any idea why this is?
Julietta 15 Feb, 2021 @ 4:47am 
very nice work !!
宋大一  [author] 12 Feb, 2021 @ 7:25am 
@Johnny Las THX! it is a good idea ! I will consider it seriously ,but it seems to be a little hard to realize , so maybe I need some time !
Johnny Las 12 Feb, 2021 @ 7:04am 
i think a much cooler way of having this work would be to have the teleporters show up randomly and maybe say: "the vortex's chaotic winds have blown a hole through the warp"
and then it would either be open for a limited amount of turns with each use spreading chaos curroption on both ends, or it stays open for a limited number of turns can only be used once and would teleport you to a random region (probably within a certain range) as this is kinda risky and you might be sending an army to the other side of the world, maybe you would get some buffs for doing it, like extra winds of magic faction wide

this is a far cry from this mods simplicity, and its a bit much to ask, but it would be cool!
flameshroud 12 Feb, 2021 @ 6:58am 
nice
Wolf 11 Feb, 2021 @ 2:39am 
nice