Arma 3
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Threat AI - Extended Violent Edition
   
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Data Type: Composition
Meta: Dependency
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10 gen 2022, ore 4:20
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Threat AI - Extended Violent Edition

Descrizione
NEED ACE!

Iv extended my previous video, and added some more animations and features to the new composition, this time using ACE.

So now there're few steps.
1. Get close to him till you'll get holdAction. He won't comply
2. Threat him with gun point..
3. Shoot at his legs (1 or 2 bullets, no more) and he'll start bleeding.
4. Patch him up using ACE Medical and once he's not bleeding, he'll talk.

All triggers are with explenations..feel free to change as you see fit. Adding your own sound files would be awesome to a scenario using this composition.

There's a probably better way to do it, so I'll be happy to learn.

NOTE : This works currently ONLY in SP and in hosted MP, but not on dedicated servers, as `player` is not defined on dedicated servers. I don't know how to do it so any suggestion would be great. Basically using initPlayerLocal and also RemotExec should do the work on Dedicated..



⭐Want to see more great stuff!?⭐

Join my discord for Arma 3 scripts and goodies!
https://discord.gg/ZxXWDXeFbM

Check My YouTube channel for Arma content (tutorials and gameplay)
https://www.youtube.com/channel/UC8ssC9aJNK47AgR7rWqp1yw

Enjoy

16 commenti
Benchmark  [autore] 16 gen, ore 22:09 
@khronos_inadvert Never worked with it and I don't think I will :)

You can modify the script as you like of course
can you do this with PiR instead
Benchmark  [autore] 17 mar 2022, ore 1:47 
Thanks man @Aotrax
Aotrax 16 mar 2022, ore 13:59 
Master piece
Benchmark  [autore] 18 gen 2022, ore 11:29 
Done. Thanks a lot man
Pripyat Lizard 🦎 18 gen 2022, ore 7:35 
add me and I can send you a missionfile if you want a look
Benchmark  [autore] 18 gen 2022, ore 6:35 
@Pripyat Lizard Do you have some video about it?
MP compatible? If so, I'll be happy to see how you've done it (and I won't post anything without your permission of course)
Pripyat Lizard 🦎 17 gen 2022, ore 17:15 
weaponState is the firemod, it's weaponLowered that you want to check in combination with cursorTarget and distance to see if you're aiming at someone within "holdup distance". Super simple stuff that I've used hundreds of times for HVT missions etc.
Benchmark  [autore] 17 gen 2022, ore 12:00 
@Pripyat Lizard
weaponState you say? I didn't even know it exist

Thanks
Pripyat Lizard 🦎 17 gen 2022, ore 7:50 
Honestly it's just a simple check of cursorTarget, weaponstate lowered, and distance check. Play around with that and you can do holdup scripts etc.