Arma 3
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Threat AI - Extended Violent Edition
   
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Data Type: Composition
Meta: Dependency
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投稿日
7.954 KB
2022年1月10日 4時20分
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Threat AI - Extended Violent Edition

解説
NEED ACE!

Iv extended my previous video, and added some more animations and features to the new composition, this time using ACE.

So now there're few steps.
1. Get close to him till you'll get holdAction. He won't comply
2. Threat him with gun point..
3. Shoot at his legs (1 or 2 bullets, no more) and he'll start bleeding.
4. Patch him up using ACE Medical and once he's not bleeding, he'll talk.

All triggers are with explenations..feel free to change as you see fit. Adding your own sound files would be awesome to a scenario using this composition.

There's a probably better way to do it, so I'll be happy to learn.

NOTE : This works currently ONLY in SP and in hosted MP, but not on dedicated servers, as `player` is not defined on dedicated servers. I don't know how to do it so any suggestion would be great. Basically using initPlayerLocal and also RemotExec should do the work on Dedicated..



⭐Want to see more great stuff!?⭐

Join my discord for Arma 3 scripts and goodies!
https://discord.gg/ZxXWDXeFbM

Check My YouTube channel for Arma content (tutorials and gameplay)
https://www.youtube.com/channel/UC8ssC9aJNK47AgR7rWqp1yw

Enjoy

16 件のコメント
Benchmark  [作成者] 1月16日 22時09分 
@khronos_inadvert Never worked with it and I don't think I will :)

You can modify the script as you like of course
/ᐠ-˕-マ「来自重庆的」 1月16日 10時08分 
can you do this with PiR instead
Benchmark  [作成者] 2022年3月17日 1時47分 
Thanks man @Aotrax
Aotrax 2022年3月16日 13時59分 
Master piece
Benchmark  [作成者] 2022年1月18日 11時29分 
Done. Thanks a lot man
Pripyat Lizard 🦎 2022年1月18日 7時35分 
add me and I can send you a missionfile if you want a look
Benchmark  [作成者] 2022年1月18日 6時35分 
@Pripyat Lizard Do you have some video about it?
MP compatible? If so, I'll be happy to see how you've done it (and I won't post anything without your permission of course)
Pripyat Lizard 🦎 2022年1月17日 17時15分 
weaponState is the firemod, it's weaponLowered that you want to check in combination with cursorTarget and distance to see if you're aiming at someone within "holdup distance". Super simple stuff that I've used hundreds of times for HVT missions etc.
Benchmark  [作成者] 2022年1月17日 12時00分 
@Pripyat Lizard
weaponState you say? I didn't even know it exist

Thanks
Pripyat Lizard 🦎 2022年1月17日 7時50分 
Honestly it's just a simple check of cursorTarget, weaponstate lowered, and distance check. Play around with that and you can do holdup scripts etc.