STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Empire at War Remake 3.5 - Legacy Submod: Overhaul
   
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Game Type: FOC
File Size
Posted
650.148 MB
11 Jul, 2022 @ 7:22am
1 Change Note ( view )

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Empire at War Remake 3.5 - Legacy Submod: Overhaul

Description
Description taken from Moddb
"So there's a whole host of changes.
Some old features from previous versions of this submod, new features which I hope you like, and some reduced features too.

So in this new version Tech Levels are not brought, left to tick down in a far off planet, they are gained by playing the game.

As you conquer worlds your Tech Level advances, and after a certain amount of worlds have been taken you gain access to new units and buildings. Which does help the Ai a lot when you choose a One Planet start.

Each Campaign has different requirements for Tech Levels to be granted.
Which takes me to the next talking point.


The differences between Complete, Large and Small Campaigns:Complete Campaigns have all features included, and that does mean Invasions from other galaxies, expect in Total War, basically an endgame crisis.

Battlegroups & Orbital Structures from the previous versions updated of course and a new features: blockades on Republic and CIS unit producing worlds.

These blockades make me smile with what awaits you.

Now there is some controversy over Battlegroups on how to deal with them, it's your choice if you want to break the immersion of deadly fleets coming to end your regine.


Large Campaigns have everything above, except Invasions.


Small Campaigns have none of the above, even less in fact.
These Campaigns no longer have access to Dreadnoughts or Battleships, the orbital Defense Systems, especially not the Starforge building or the battle.

Just pure game play I hope you enjoy it."

Installation
1. Subscribe to this mod and the 3.5 Legacy mod
2. Right click game icon and press properties
3. Under General, in Launch Options, enter the following:
STEAMMOD=2833779018 STEAMMOD=2833752282
17 Comments
DirtyVaderDaddy 12 Nov, 2024 @ 11:42am 
Follow up bug, DS1 will randomly blow up planets even when not ordered to.
DirtyVaderDaddy 12 Nov, 2024 @ 10:54am 
Another issue, the underworld Aggressors have 81x the damage output of an ISD-II and need only three shots to kill it. And the faction can field hundreds of Aggressors if they want. That needs to be toned down a huge amount. I used three Aggressors against a 180 point Imperial fleet and lost nothing lol
DirtyVaderDaddy 10 Nov, 2024 @ 10:53am 
Another issue, the Rakaka Prime map doesn't work. The starforge locks up the map movement and doesn't allow you to target ships or select movement locations. Meaning that the player can't play the map, but the AI can target anything it wants and move anywhere it wants.
DirtyVaderDaddy 10 Nov, 2024 @ 7:41am 
In campaign, I'm noticing Imperial AA and fighters don't seem to target enemy fighters on their own. They will just stand around and be shot.
DirtyVaderDaddy 10 Nov, 2024 @ 6:37am 
T4 Criminal Underworld station in skirmish can't build ships or upgrade any further.
Hintosho 5 Jun, 2024 @ 11:45am 
Hey, is there a way to remove the Battlegroups from the mod/game? At some Point the KI Spams the Battlegroups
cheeseburger apocalypse 15 Oct, 2022 @ 5:35am 
Insert this into launch Settings
cheeseburger apocalypse 15 Oct, 2022 @ 5:35am 
STEAMMOD=2833779018 STEAMMOD=2833752282
Howler 29 Aug, 2022 @ 5:02pm 
excuse me tell me how to install this SUBMOD better explained?
Unit2209  [author] 18 Aug, 2022 @ 6:52pm 
Sadly this is the pre 2022 update and that is most likely the root cause of the issue. For some reason the green planets stopped appearing on both machines I use to play the mod.