Total War: WARHAMMER III

Total War: WARHAMMER III

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(Submod-compatibility)(Costum Char)Improved_Item_Fusion_FRIGG_UPDATED
   
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overhaul
Tags: mod
File Size
Posted
Updated
50.860 KB
2 Jul, 2023 @ 5:27pm
2 Jul, 2023 @ 5:48pm
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(Submod-compatibility)(Costum Char)Improved_Item_Fusion_FRIGG_UPDATED

Description
to avoid mod conflicts i've changed how items are allowed from characters.
instead off deleting the entries off character claiming ownership, i added ownership from all characters.

as such if you are using costum characters, costum LL etc. not redone of existing once but completely new once.

you will need to use this submod to delete all entries in the table and then it adds back what the mod needs.

as such you will need to load these two before any mod that changes in the ancillaries_included_agent_subtypes_tables table.
(just load these first ^^)

submod to:
Improved_Item_Fusion_FRIGG_UPDATED
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2994598887
10 Comments
=[NK]= Col. Jack O'Neil 24 Jul, 2023 @ 11:35am 
@big trouble.
If really recommend prop Joe's/Shazbots mod manager. You can share more lists Super easy, it lets you know missing mods, it's just far superior in every way :) these two guides are good to read in the load order section
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2180764161
https://tw-modding.com/index.php/Tutorial:Submodding#PRIORITY
IIFriggII  [author] 24 Jul, 2023 @ 11:16am 
@=[NK]= Col. Jack O'Neil
ahh thats what you meant ^^
thought it would not be smart enough to auto sort depending onm dependencies ^^
cool
Laydee 24 Jul, 2023 @ 7:39am 
Thanks for the replies :kae:

I didn't know load order was not as important as it is in other games. I always go through it also because I play co-op and I think we do need identical load orders? If it is just needing same mods and load order doesn't matter, that is also news to me!

I do have some custom lord and unit mods so I will sub to all these and hopefully it all works out!
=[NK]= Col. Jack O'Neil 23 Jul, 2023 @ 4:27pm 
Yeah, but manually adjusting the load order doesn't matter if you're running the main mod as a dependency in rpfm as a dependency. Literally doesn't matter where someone puts it in their load order, this mod will run the dependency first.

Plus, people shouldn't be manually changing their load order unless it's needed, and that should only be in there's an issue with load order of scripts and animation
IIFriggII  [author] 23 Jul, 2023 @ 4:04pm 
@=[NK]= Col. Jack O'Neil
i think we are talking pass each other.
no matter where you load a data-coring it will delete all the date there and replace it with it's __data
correct?
=[NK]= Col. Jack O'Neil 23 Jul, 2023 @ 3:52pm 
If you run the base mod as a dependency then because you're data coring, it won't matter what the pack file list orders is
IIFriggII  [author] 23 Jul, 2023 @ 3:41pm 
@=[NK]= Col. Jack O'Neil
yer it's because this is using the;
__data
overwrite; it makes the load order matter because entries in that db is deleted and replaced with this.

so if your mods did a lot of changes to that database or added new stuff to it,
loading this or any __data db's off those db's would remove all the changes and additions and screw up the mods using it :)

that's what i was on about ^^
also why i moved it out of the main file bc it creates that potential issue;
also i had to make it here bc if you run costum lords they would need to be added in the main files to use the items;

instead here we make the items free for all to use by removing the entries (sadly there is noway to redirect those entries ref; as it's 1,1 and they can both be bound to multiples so no overwrite ability, so only thing to do is remove them from table, only way is the __data overwrite table.)
=[NK]= Col. Jack O'Neil 23 Jul, 2023 @ 3:30pm 
Again, if your table order is right or running dependency, the position of the load order didn't matter unless there are scripts running :)
IIFriggII  [author] 23 Jul, 2023 @ 1:03pm 
yes fusion then this.
yup fusion then this;
this deletes anything in that specific table and then copies in whe is needed (so minus entries that binds items to characters).

the reason this is seperated is bc it deletes everything in the table; so if you don't watch load order it screws your mods easily ^^

they are safe to add.
but not garanteed safe to remove ^^ (if you have items not in vanilla from the fusion mod and removes it; i am unsure what happens. but easy to test; just not right now ^^)

you are very welcome :D
i hope you enjoy and just ask if there is anything ^^
Laydee 22 Jul, 2023 @ 12:07pm 
What is the correct load order to use the fusion mod, this submod, the no stealing items submod, and the hammer coin mod together?

Also, are they all safe to add to existing saves or do they require a new game?

Thanks for your work.