Left 4 Dead 2

Left 4 Dead 2

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l4d2:mod订阅、指令、启动项
By 的寂寞在唱歌 and 1 collaborators
SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\cfg\config.cfg 里加上exec autoexec,保存为只读.
   
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把模型都换一遍就和新游戏一样
换枪模的几个原则:
  1. 注意不要更改scripts,即威力弹容等数据。
  2. 枪模不要挡视野。
  3. 声音最好消音(silenced)方便听特感。
  4. 换弹的时候手电筒尽量朝前。方便在全黑环境下看清正前方。
  5. 枪口不要有烟雾效果影响视野;火光贴图越小越好。
  6. 要有闪光特效,全黑环境火光可以照亮儿。
  7. 上弹动画尽量和真实时间保持一致。
提醒 :mod订阅多了会导致加不进某些服务器。需要自行排查。关闭该mod即可。
地图类mod需要手动订阅所有的part。并且如果提示有冲突不要从mod管理器里关闭。
Helm's Deep Reborn地图会导致快速匹配选项消失。
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=855750705
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1927102751
技巧
  • 对准物体按住前进,然后不停的捡丢东西(e和mouse1)可以推动地图物件。
  • 丢物体可以砸断smoker舌头。
  • 按住e从高处跳下正好能拉人的话不掉血。
  • 拉人的同时可以打包。
  • 侧向a/d和w一起按速爬。
  • 推jockey要么上前一步要么退后一步。
  • charger砍萎的那边能秒杀。
  • 夜间着火的witch会变慢。
  • 威力超过50的子弹打坐着witch的头可以出硬直。
  • 跳砍witch时先跳,第一下落地再砍。这样节奏才对,先砍再跳会被挠。
  • 蹲在安全门后面tank不会打破安全门,不会受伤。
  • 榴弹跳
  • mp5秒伤和smg一样射速慢;scout单发伤和连狙一样;sg553秒伤射速和m16一样上弹慢。
    对抗
  • 静步在对抗模式会对特感隐藏轮廓。
  • tank一段时间后看不到人会掉控,打到人会重新计控。

启动项
+exec autoexec -novid
-lv尸体消失而不是倒地
autoexec改了蹲c、手电g、团队聊天enter、语音键ctrl
sensitivity 2.78
god 0 //no damage taken
volume 0.03
voice_scale 0.95
voice_enable 1
snd_musicvolume 0.50
dsp_enhance_stereo 1 //surround
windows_speaker_config 1 //for headphones
mat_monitorgamma 2.00
mat_monitorgamma_tv_enabled 0
mat_queue_mode 2
sv_lan 0 //只能局域网
sv_consistency 0
sv_pausable 1
rate 128000 //default 30000
cl_interp 0.025 //lerp by1000 the unit is sec插帧间隔
cl_interp_ratio 1
cl_updaterate 40 //official server 20
cl_cmdrate 60 //official server 30
cl_predictweapons 1
cl_lagcompensation 1
mm_dedicated_search_maxping 220
bind "MOUSE3" "+zoom"
bind "MOUSE4" "+zoom"
bind "mWheelDown" "+jump"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot5"
bind "4" "slot3"
bind "5" "slot4"
bind "`" "toggleconsole"
bind "Escape" "cancelselect"
bind "CapsLock" "noclip"
bind "Shift" "+speed;r_cleardecals"
bind "Ctrl" "+voicerecord"
bind "Enter" "messagemode2"
bind "Ins" "z_spawn jockey"
bind "Del" "ent_remove"
bind "q" "lastinv"
bind "e" "+use"
bind "r" "+reload"
bind "t" "impulse 201;toggle crosshair 0 1"
bind "u" "voice_show_mute;say_team voice_mute"
bind "i" "toggle mat_monitorgamma_tv_enabled 1 0"
bind "o" "openserverbrowser"
bind "p" "ent_create weapon_ammo_spawn;ent_create upgrade_laser_sight"
bind "g" "impulse 100"
bind "h" "motd"
bind "j" "toggle melee_show_swing 1 0; toggle z_show_swings 1 0;say_team practice"
bind "k" "jointeam 1;wait 50;jointeam 2 zoey;respawn"
bind "l" "jointeam 1;wait 50;jointeam 2 nick;respawn"
bind "F4" "go_away_from_keyboard" //挂机
bind "F9" "disconnect"
bind "F10" "disconnect"
bind "F12" "jpeg"
bind "c" "+duck"
bind "z" "+mouse_menu Orders"
bind "x" "+mouse_menu QA"
bind "v" "+mouse_menu fluffy1"
bind "b" "+mouse_menu fluffy3"
bind "n" "+mouse_menu fluffy2"
bind "m" "chooseteam"
bind "'" "callvote" //Apostrophe
bind "DownArrow" "pause" //下箭头暂停
alias +bursts "+attack; wait 6; -attack; wait 6; +attack; wait 6; -attack; wait 6; +attack; wait 6; -attack"
alias -bursts ""
bind "mouse5" "+bursts"
alias +sukan "+attack; wait 15; slot1; wait 5; slot2"
alias -sukan "-attack"
bind "f" "+sukan"
bind "MOUSE5" "+sukan"
bind "Alt" "+jump"
alias -ljump "-moveleft; -left"
bind "LeftArrow" "+ljump"
alias +rjump "+moveright; +right"
alias -rjump "-moveright; -right"
bind "RightArrow" "+rjump"
alias +sjump "+jump; +duck"
alias -sjump "-jump; -duck"
bind "Space" "+sjump"
bind "DownArrow" "+sjump"
net_graph 4
net_graphproportionalfont 0
net_graphheight 98
m_customaccel 0
m_rawinput 1
showconsole
con_enable 1
closecaption 1
cc_subtitles 1
cl_forcepreload 1
cl_ragdoll_limit 1
cl_showpluginmessages 0 //server plugin message
cl_downloadfilter "nosounds" //if fail to join server, change this to all
cl_viewmodelfovsurvivor 76
cl_glow_ghost_infected_r 1
cl_showpos 1
cl_crosshair_dynamic 0
cl_crosshair_red 0
cl_crosshair_green 255
cl_crosshair_blue 0
cl_crosshair_thickness 2
cl_crosshair_alpha 255
alias "a" "cl_glow_item_r 1;cl_glow_item_b 0;cl_glow_item_g 0;wait 15;b"
alias "b" "cl_glow_item_r 0;cl_glow_item_b 1;cl_glow_item_g 0;wait 15;c"
alias "c" "cl_glow_item_r 1;cl_glow_item_b 1;cl_glow_item_g 0;wait 15;d"
alias "d" "cl_glow_item_r 1;cl_glow_item_b 1;cl_glow_item_g 1;wait 15;e"
alias "e" "cl_glow_item_r 0;cl_glow_item_b 0;cl_glow_item_g 1;wait 15;f"
alias "f" "cl_glow_item_r 0;cl_glow_item_b 1;cl_glow_item_g 1;wait 15;g"
alias "g" "cl_glow_item_r 0.3;cl_glow_item_b 0.1;cl_glow_item_g 1;wait 15;a"
g
alias "aa" "cl_glow_item_far_r 1;cl_glow_item_far_b 0;cl_glow_item_far_g 0;wait 15;bb"
alias "bb" "cl_glow_item_far_r 0;cl_glow_item_far_b 1;cl_glow_item_far_g 0;wait 15;cc"
alias "cc" "cl_glow_item_far_r 1;cl_glow_item_far_b 1;cl_glow_item_far_g 0;wait 15;dd"
alias "dd" "cl_glow_item_far_r 1;cl_glow_item_far_b 1;cl_glow_item_far_g 1;wait 15;ee"
alias "ee" "cl_glow_item_far_r 0;cl_glow_item_far_b 0;cl_glow_item_far_g 1;wait 15;ff"
alias "ff" "cl_glow_item_far_r 0;cl_glow_item_far_b 1;cl_glow_item_far_g 1;wait 15;gg"
alias "gg" "cl_glow_item_far_r 0.3;cl_glow_item_far_b 0.1;cl_glow_item_far_g 1;wait 15;aa"
gg
2 Comments
糕手胡桃 28 Aug, 2020 @ 12:11pm 
nb
滑稽没JJ 27 Mar, 2020 @ 4:24am 
NB
:steamhappy: