Portal 2
65 valoraciones
Subjacency
   
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23 OCT 2012 a las 22:08
14 ENE 2013 a las 21:50
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Subjacency

En 1 colección creada por Juggler
The Adjacency Series
7 artículos
Descripción
Similar to the Adjacency levels.

Walkthrough is here.

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Update: Changed the aesthetics a bit to prevent exploits and make the level overall more transparent.
13 comentarios
zigzagtenniscoe 25 JUL 2024 a las 9:25 
Blindrun
Easy, fun, unique. Thought it would be more difficult though, looked a bit intimidating. Little bit of quick portalling required in one spot but nothing insane.

Difficulty: 2.75/10
Enjoyed: 7.25/10
Nobody No-One 22 AGO 2018 a las 20:56 
Nice map. Not too difficult, but it has some creative concepts. Thumbs up.
lfairban 4 JUL 2018 a las 9:53 
The "Aha" moment followed far behind the "Gotcha".
Asha Man 28 ENE 2016 a las 10:14 
Just did this map again, lots of fun. HINT: the intended solution never requires you get in either pit with the laser emitter, just drop the cube in. I think psn was trying the same solution that I found in my first run a couple years ago. If you extended the glass in front of the cube dropper down to the pit with the laser emitter, it would prevent being able to shoot a portal by the exit and stop the unintended solution, and it would also help guide your fling.
Juggler  [autor] 15 MAR 2015 a las 15:44 
Hi psn!

I think you found an unintended solution. The intended one doesn't require ninja skills like that! :)
76561198050811374 14 MAR 2015 a las 22:49 
The timing required for the exit strategy is too difficult considering I have to jump through a laser beam, catch and throw a cube, and get up rising stairs all in one move. I get the solution, but your layout of the chamber just creates frustration rather than a sense of accomplishment.
Chelliste 15 ENE 2015 a las 8:26 
For awhile I was thinking "This is too easy. The cleverest thing is getting onto the lift while it's rising. What's the catch?" And then I found out.
| \_/ () 8 JUL 2014 a las 6:22 
awesome!
Asha Man 19 DIC 2013 a las 19:47 
Truly fantastic map. After doing your first Adjacency map I thought there was a different solution that was driving me crazy. There is almost enought time to press the button for the door, walk through to the cube, jump up and shoot portal by stairs, grab cube and back through portal, put the cube on the button and walk up the stairs in time for door to open. You should put another pane of glass by pit so people cannot jump up and shoot a portal by the stairs and save others the headache I had.
KennKong 26 ENE 2013 a las 21:59 
The check mark by the door is confusing. I suggest you use the square cube to block a laser, whose target unlocks the door. Other than that, this puzzle shows excellent use of barriers as logical elements. Good work!