Dungeon Fighter Online

Dungeon Fighter Online

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A "Just for Fun" Guide: How to Achieve 10,000 Combo Counts
By CyberpunCthulhu
This guide gives you a trick of completing achievement "Daredevil" as any class! Isn't that awesome?
   
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Disclaimer
Please be advised that I do not claim ownership of any artwork or game design which will appear below in this guide. The copyrights and ownerships of artworks used below are held by their respective owner/owners.

What is this guide?
First of all, thank you for reading this "just for fun" guide which I spent about 5 minutes to compose!

In this guide, I will reveal the simplest trick of achieving 10,000 combo and 10,000 aerial combo counts for you! With this trick, you can complete the "Daredevil" achievement which requires 888 combo hits in a dungeon! And you do not have to be playing as a specific class to do the trick! So keep reading and look for the indescribably satifying answer!

ALERT: This guide may contain spoilers.

(mai waifus!!)

First Step - Advance to Ghent
The first step of doing this trick is following your main story chain and going to Ghent.

I know, I know, Ghent has the second longest if not the first longest dungeon series in DFO. Many people will try their best to skip Ghent as much as they can. But this is the place where the trick will play. Why? Because in some dungeons in Ghent, you will find usable heavy machine guns with unlimited bullets and they don't require to be reloaded once after being fired for a while.

You can find heavy machine guns in 2 specific dungeon series of Ghent (so far I've found 2):
  1. Northern Ghent Gate
  2. Ghent Battlefield

Second Step - Fire Those HMGs! (Part 1: Northern Ghent Gate)
Part 1: Northern Ghent Gate

In Northern Ghent Gate's story dungeon series, you will find a mecha made by Melvin Richter. This mecha has 4 skills, but we only need its basic attack skill, which is keeping firing its built-in heavy machine gun (HMG) as long as you're holding your basic attack key, and its 4th skill (default F key), which is firing an array of rockets, blowing enemies up and slightly knocking enemies airborne.

And the trick is simple: Blowing enemies up and firing the HMG. Just as the following image shows.


Please be advised that the firing frequency of the built-in HMG is not that fast to always keep enemies away from the ground. Sometimes corpses can still hit the ground, but they bounce up again before they truly stay on the ground, giving you the chance to keep them in the air. When I was experimenting the HMG, I had 3 corpses at the beginning. But I lost one after I reached 7k combo counts because bullets missed that corpse after it bounced back.

Advantage:
+Knocking enemies airborne is easy

Disadvantage:
-Keeping enemies in the air may be challenging.

Second Step - Fire Those HMGs! (Part 2: Ghent Battlefield)
In a chronological order, Northern Ghent Gate comes first, and after it you will enter Ghent Battlefield. So if you missed Northern Ghent Gate, you still have a chance.

In Ghent Battlefield's story dungeon series, you will find usable HMG. And just like what you can do in part 1, here you still fire the HMG and shoot enemies up.

However, it is also tricky to play the trick in here. Reason is the environment does not provide you with the ability to knock enemies airborne. If you're lucky, enemies killed by HMG will be knocked up. But if you're not, well, you'd better find a teammate and help you with that.

Anyway, the trick is still doable here. And you can see it in the image below.

(This image was used in a discussion thread which was posted by me, in case you're familiar with it.)

Advantage:
+Keeping enemies in the air is easy

Disadvantage:
- Fairly hard to knock enemies airborne and start the combo

Thanks!
Thank you for reading this "just for fun" guide! If you found it useful, please give it a thumb-up and let your fellow dungeon fighters know about it!

Good loots, and have fun!
1 Comments
Wyian 17 Sep, 2019 @ 3:00pm 
Monks: You dont need those crab