Garry's Mod

Garry's Mod

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UT3 Equipment Pack
   
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Content Type: Addon
Addon Type: Effects, Model
Addon Tags: Fun
File Size
Posted
54.637 MB
27 Oct, 2012 @ 12:40am
1 Change Note ( view )

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UT3 Equipment Pack

Description
Made by Squiddy from Facepunch. You'll need the Bodygroup Tool

-- Unreal Tournament III --
----------------------------------------------------
Release: Weapons, Pickups, Ammunition, Etc.
To Install: Drop the "Unreal Tournament" folder into
C:\Program Files\Steam\SteamApps\<account>\garrysmod\garrysmod\addons\


A spawnlist is not included, so to find the model, hold Q and go to browse. Look for "Unreal Tournament"
You'll find everything in there.

Features:
Guns, Guns, Guns!
Ammunition props for every gun!
Powerups! (As props)
Tons of Bodygroups!
A variety of special effects!

Requirements:
A legitimate copy of Garry's Mod

Known Bugs:
Visuals on the shield and muzzleflashes may glitch out from time to time, depending on what's behind it and your viewing angle.
This is due to the way Source handles translucency; I can't do any more than I have to fix it.

Notes:
Nearly everything has something that is bodygrouped or skingrouped. This is a very long list.
Several items are also ragdolled.

WEAPONRY:
AVRIL:
Bodygroup 1: Front Assembly
Submodel 0: Firing; Submodel 1: Reload
Bodygroup 2: Missile
Submodel 0: Firing; Submodel 1: Reload; Submodel 2: No Rocket.
BioRifle: (RAGDOLLED)
Bodygroup 1: Front Assembly
Submodel 0: Resting; Submodel 1: Firing
Submodel 2: Charging; Submodel 3: Firing Charged
Bodygroup 2: Top Shield
Submodel 0: Resting; Submodel 1: Charging; Submodel 2: Reload
Bodygroup 3: Drum
Submodel 0: Fully Loaded; Submodel 1-8: Gel Canisters
Enforcer:
Bodygroup 1: Magazine
Submodel 0: Fully Loaded, Right Hand; Submodel 1: Empty, Right Hand
Submodel 2: Fully Loaded, Left Hand; Submodel 3: Empty, Left Hand
Submodel 4: No Magazine
Bodygroup 2: Slide
Submodel 0: Resting; Submodel 1: Firing\Loading
Flak Cannon:
Bodygroup 1: Bolt
Submodel 0: Empty; Submodel 1: Ready; Submodel 2: Firing
Impact Hammer:
Bodygroup 1: Piston
Submodel 0: Resting; Submodel 1: Charging
Skingroup 1: Clean
Skingroup 2: Slight Gore
Skingroup 3: Moderate Gore
Skingroup 4: Heavy Gore
Skingroup 5: Extreme Gore
Link Gun:
Bodygroup 1: Arms
Submodel 0: Resting; Submodel 1: Charging
Bodygroup 2: Drum
Submodel 0: Drum; Submodel 1: No Drum
Redeemer:
Bodygroup 1: Launcher
Submodel 0: Resting; Submodel 1: Ready
Bodygroup 2: Missile
Submodel 0: No Missile; Submodel 1: Resting; Submodel 2: Ready
Skingroup 1: Inactive
Skingroup 2: Active
Rocket Launcher: (RAGDOLLED)
Bodygroup 1: Ammo Box
Submodel 0: Rocket; Submodel 1: Empty
Bodygroup 2, 3, 4: Rocket Bays
Submodel 0: Empty; Submodel 1: Loaded
Shock Rifle:
Bodygroup 1: Barrel
Submodel 0: Resting; Submodel 1: Firing
Bodygroup 2: Shock Core
Submodel 0: Full; Submodel 1: Depleted; Submodel 2: No Core
Sniper Rifle:
Bodygroup 1: Barrel
Submodel 0: Resting; Submodel 1: Firing
Bodygroup 2: Bolt
Submodel 0: Resting; Submodel 1: Reloading
Bodygroup 3: Scope
Submodel 0: Scope; Submodel 1: No Scope
Stinger: (RAGDOLLED)
Bodygroup 1: Muzzleflash
Submodel 0: Resting; Submodel 1: Firing
Bodygroup 2: Drum
Submodel 0: Full; Submodel 1: Empty; Submodel 0: No Drum
Translocator: (RAGDOLLED)
Bodygroup 1: Disc
Submodel 0: Disc; Submodel 1: No Disc

AMMUNITION:
AVRIL Ammo:
Bodygroup 1-4: Rockets
Submodel 0: Visible; Submodel 1: Invisible
BioRifle Ammo:
Bodygroup 1: Gel Canisters
Submodel 0: Fully Loaded; Submodel 1-6: Gel Canisters
Enforcer Ammo:
Bodygroup 1: Bullets
Submodel 0: Visible; Submodel 1: Invisible
Flak Cannon Ammo:
Bodygroup 1: Canisters
Submodel 0: Visible; Submodel 1: Invisible
Link Gun Ammo:
Bodygroup 1-2: Drums
Submodel 0: Visible; Submodel 1: Invisible
Rocket Launcher Ammo:
Bodygroup 1: Rocket Pods
Submodel 0: Visible; Submodel 1: Invisible
Shock Rifle Ammo:
Bodygroup 1: Energy Cores
Submodel 0: Visible; Submodel 1: Invisible
Sniper Rifle Ammo:
Bodygroup 1-10: Bullets
Submodel 0: Visible; Submodel 1: Invisible
Sniper Rifle Bullet:
Bodygroup 1: Bullet Type
Submodel 0: Armor Piercing; Submodel 1: Hollow Point
Stinger Drum:
Bodygroup 1: Shells
Submodel 0: Visible; Submodel 1: Invisible
AVRIL Rocket:
Bodygroup 1: Wings
Submodel 0: Invisible; Submodel 1: Resting; Submodel 2: Out
Redeemer Missile:
Bodygroup 1: Wings
Submodel 0: Resting; Submodel 1: Out

PICKUPS AND POWERUPS:
All Armor:
Skingroup 1: Plain
Skingroup 2: Glowing'
All Pads (except Jump Pad):
Bodygroup 1: Glow Effect
Submodel 0: Invisible; Submodel 1: Visible
Invulnerability Powerup:
Bodygroup 1: Sphere
Submodel 0: Visible; Submodel 1: Invisible
War Core:
Skingroup 1: Blue Team
Skingroup 2: Red Team
Skingroup 3: Green Team
Skingroup 4: Gold Team

EFFECTS:
Light Flare:
Bodygroup 1: Size
Submodel 0: Size 1; Submodel 1: Size 2
Muzzleflash:
Bodygroup 1: Flash Type
Submodel 0: Large, Heavy Flash; Submodel 1: Small, Heavy Flash
Submodel 2: Large, Medium Flash; Submodel 3: Small, Medium Flash

DEPLOYABLES:
EMP Mine:
Bodygroup 1: Legs
Submodel 0: Closed; Submodel 1: Open; Submodel 2: Invisible
Shield: (RAGDOLLED)
Bodygroup 1: Arms
Submodel 0: Closed; Submodel 1: Open; Submodel 2: Invisible
Bodygroup 2: Top
Submodel 0: Visible; Submodel 1: Invisible
Bodygroup 3: Shield Effect
Submodel 0: Invisible; Submodel 1: Visible
SlowField:
Bodygroup 1: Legs
Submodel 0: Closed; Submodel 1: Open; Submodel 2: Invisible
Bodygroup 2: Clamshell
Submodel 0: Closed; Submodel 1: Open
Spider: (RAGDOLLED)
Bodygroup 1: Drill
Submodel 0: Closed; Submodel 1: Open; Submodel 2: Out
Spidermine:
Bodygroup 1: Body
Submodel 0: Resting; Submodel 1: Ready; Submodel 2: Invisible
Bodygroup 2: Feet
Submodel 0: Resting; Submodel 1: Ready; Submodel 2: Invisible
Bodygroup 3: Arms
Submodel 0: Resting; Submodel 1: Ready; Submodel 2: Invisible
Bodygroup 4: Lid
Submodel 0: Resting; Submodel 1: Ready; Submodel 2: Invisible
War Core Dispenser:
Bodygroup 1: Top Rack
Submodel 0: Resting; Submodel 1: Deploy
Submodel 2: Ready; Submodel 4: Dead; Submodel 5: Invisible
Bodygroup 2: Slider
Submodel 0: Resting; Submodel 1: Deploy; Submodel 3: Invisible
Bodygroup 3: War Core
Submodel 0: Invisible; Submodel 1: Deploy; Submodel 2: Ready
Skingroup 1: Blue Team
Skingroup 2: Red Team
Skingroup 3: Green Team
Skingroup 4: Gold Team
War Core Dispenser: (RAGDOLLED)
Bodygroup 1: War Core
Submodel 0: Invisible; Submodel 1: Visible
Bodygroup 2: Slider
Submodel 0: Resting; Submodel 1: Deploy; Submodel 3: Invisible
Bodygroup 3: Top Rack
Submodel 0: Visible; Submodel 1: Invisible
Skingroup 1: Blue Team
Skingroup 2: Red Team
Skingroup 3: Green Team
Skingroup 4: Gold Team
Dispenser Slider: (RAGDOLLED)
Bodygroup 1: Pusher
Submodel 0: Resting; Submodel 1: Deploy; Submodel 2: Invisible
Bodygroup 2: Spear
Submodel 0: Resting; Submodel 1: Deploy; Submodel 2: Invisible

----------------------------------------------------

Credits:
Credit goes to EPIC Games for making such high quality models!
Credit to Squiddy (Me) for the brand new high caliber bullet for the sniper rifle.

----------------------------------------------------

If you decide to edit, hex, or reskin this stuff, make sure to add EPIC Games in your credits!

----------------------------------------------------

If you find any crippling bugs (missing textures, explosive bodygroups, sudden limbs, etc), send me
a message on Facepunch or post in this file's thread.

-Squiddy
Popular Discussions View All (1)
0
6 Nov, 2020 @ 7:17pm
|PHD UD| MMORPG Server using this addon.
Dylansonfire
62 Comments
pollenstein26 18 Nov, 2024 @ 8:46am 
░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ LET DOGES TAKE OVER THE WORKSHOP
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- Default_Score - 15 Jul, 2022 @ 2:34pm 
░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ LET DOGES TAKE OVER THE WORKSHOP
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- Default_Score - 15 Jul, 2022 @ 2:34pm 
/spoiler
- Default_Score - 15 Jul, 2022 @ 2:34pm 
░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ LET DOGES TAKE OVER THE WORKSHOP
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█▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█████████████
- Default_Score - 15 Jul, 2022 @ 2:34pm 
░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ LET DOGES TAKE OVER THE WORKSHOP
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌
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▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌
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- Default_Score - 15 Jul, 2022 @ 2:33pm 
░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ LET DOGES TAKE OVER THE WORKSHOP
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌
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█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ COPY AND PASTE AND LET THE DOGE RULE
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"Raven" 21 Jan, 2022 @ 7:47am 
░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ LET DOGES TAKE OVER THE WORKSHOP
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ COPY AND PASTE AND LET THE DOGE RULE
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌
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Benevolence 28 Nov, 2021 @ 12:54am 

░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ Doge Will Go to Hell
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ Spill His Blood
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓▄▀▓▓▐█
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ Do Not
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ Deal with
Him
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓▓███▓▓▓▄▀▐█
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓███ This is against The prime directive, Doge Is Futile
mars gigantlos 8 Apr, 2020 @ 2:36am 
░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ LET DOGES TAKE OVER THE WORKSHOP
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ COPY AND PASTE AND LET THE DOGE RULE
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌
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chilidogs 18 Oct, 2019 @ 10:22am 
oof