Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
Because I was smart enough to see the escape routes, but apparently NOT smart enough to just use them in the, you know, sane and easy way.
In The Rube, I run you around enough trying to find the multi-function switches. The detours, are mainly so you get a glimpse into the variables that make lasers flicker on and off, or see some of the areas I created to navigate around with as I built all of the various traps, and escapes. So many builders want you to follow a set path, I wanted to allow you freedom to wander, observe, and test your own theories. When I replay this now, I like to see how I can get around differently. That always keeps me replaying my favorite TC's by others also.