Stellaris
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Science Calibrator
   
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16 JUL 2017 a las 15:36
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Science Calibrator

Descripción
Simple mod that adds a dialog on game start that lets player decide on a multiplier to empire science produciton. Allows to play the game at a faster or slower pace.


Should be fully compatible with DLC. Pending multiplayer tests.


Known issues: Crises code is not modfied, so empires might be under-teched when crisis happens.

Due to stellaris code limitations a true multiplier can't be implemented, so modfiers accumlated from leaders, technologies and events are additive instead of multiplicative to the factor chosen at game start.


I'd like to extend a big thanks to MrFreake at the stellaris modding dischord, and to TTFTCUTS and Wolin here on steam for their immense patience while I learned the basics of event scripting.
7 comentarios
asander78 28 MAR 2023 a las 9:39 
update?
Knightmage Bael 22 MAR 2018 a las 10:36 
does this affect AI, too, or is it just you?

Also, 2.0 update?
Arkangel of Mono 4 ENE 2018 a las 22:33 
Any chance of an update?
Dragon of Desire 7 DIC 2017 a las 0:58 
Could you fix the descriptors and language files so that we aren't seeing things like country_resource_physics_research_add please?
Kuzenbo 1 SEP 2017 a las 12:01 
bit late, but thanks
Djohaal  [autor] 31 AGO 2017 a las 18:21 
Yes, the bonus/reduction gets applied to all players
Kuzenbo 22 JUL 2017 a las 22:54 
does this apply to AI as well?