Stellaris

Stellaris

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Science Calibrator
   
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16 jul, 2017 @ 15:36
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Science Calibrator

Beskrivning
Simple mod that adds a dialog on game start that lets player decide on a multiplier to empire science produciton. Allows to play the game at a faster or slower pace.


Should be fully compatible with DLC. Pending multiplayer tests.


Known issues: Crises code is not modfied, so empires might be under-teched when crisis happens.

Due to stellaris code limitations a true multiplier can't be implemented, so modfiers accumlated from leaders, technologies and events are additive instead of multiplicative to the factor chosen at game start.


I'd like to extend a big thanks to MrFreake at the stellaris modding dischord, and to TTFTCUTS and Wolin here on steam for their immense patience while I learned the basics of event scripting.
7 kommentarer
asander78 28 mar, 2023 @ 9:39 
update?
Knightmage Bael 22 mar, 2018 @ 10:36 
does this affect AI, too, or is it just you?

Also, 2.0 update?
Arkangel of Mono 4 jan, 2018 @ 22:33 
Any chance of an update?
Dragon of Desire 7 dec, 2017 @ 0:58 
Could you fix the descriptors and language files so that we aren't seeing things like country_resource_physics_research_add please?
Kuzenbo 1 sep, 2017 @ 12:01 
bit late, but thanks
Djohaal  [skapare] 31 aug, 2017 @ 18:21 
Yes, the bonus/reduction gets applied to all players
Kuzenbo 22 jul, 2017 @ 22:54 
does this apply to AI as well?