Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
in fact, having one or more system with 70 pop and 10k industrie per turn may be a bit overpowered and i'm only 200 turn ahead in the endless gamemode
Cravers will definitely be unhappy and much harder to play...(with the military law nerf) By turn 100 most minor civs are assimilated anyway... Was that really necessary?
Dirty hands act: I haven't been using it much so I'm not sure what 50% weaker will do yet.
Thank you for your continued support and development of this great game.
Vodyani: seems ok, a bit concerned about the impact of the "all must" module nerf (need to test) Meditation module seems a good idea to me (ark cannot be attacked when anchored, mil tech 2) because arks are a lot more vulnerable to ships than planets are to invasions by troops. When you enter the name in the search box it points to unstable isotopes. Research of UI makes meditation modules available in the ark menu. But when you install the MM module in the ark design page arks then become invisible to build in the build queue. If you redesign the ark without a MM, arks reappear in the build menu. This seems like a bug to me and I would welcome a fix that makes the MM available.