RimWorld

RimWorld

1,507 hodnocení
RIMMSqol
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Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Velikost souboru
Přidáno
Aktualizováno
27.096 MB
21. čvc. 2017 v 3.44
26. čvc. v 8.20
Poznámky ke změnám (394) – zobrazit

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RIMMSqol

Popis
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes --

Adds over 1000 editable properties for game objects. This allows modding the game through an UI while it is running.

Ability to edit characters during a game with configurable costs for upgrade/downgrades. Points can be earned through any of the tracked records.

Ability to group and change buttons in the main menu and architect categories.

Map search, pathfinder, custom storyteller, cities, UI customizations, food rules and more quality of life improvements.

Can be added/removed from ongoing save.

Incompatibilities:

Performance Fish: Sufficently large configuration files will start discarding changes. Users must deactivate the invoke reflection cache in PF's mod settings.

Manual

Bug Reports
Populární diskuze Zobrazit vše (26)
2
25. srp. v 12.19
Adding an item or building as meditation focus
Necirays
516
27. srp. v 10.52
PŘILEPENO: Bug Reports
Razuhl
142
22. srp. v 19.37
More Suggestions
HalfEnder776
Počet komentářů: 2 786
Razuhl  [autor] před 1 hodinou 
͜ﱞﱞﱞﱞﱞﱞﱞﱞﱞ You can configure a hotkey in the normal game menu. Hover over a cell and hit the key to get the links for the items there.
͜ﱞﱞﱞﱞﱞﱞﱞﱞﱞ před 7 hodinami 
so i remember a long time ago when i played 1.3 , when hovering over any kind of text or attribute , there was a magnifying glass at the end of it , which when you clicked it opened exactly the menu to change that attribute , but it isnt there anymore , any way to reenable it?
Razuhl  [autor] 25. srp. v 10.03 
@Davi Goto general settings "Component Management". Select a weapon that has quality settings as "origin def". Select "CompProperties Quality" as "Component" and then select everything you want to modify. You can then either remove the component from the selection or add a copy of the component from the "origin def" to the selection. This requires a restart since it is done via xml patching. It should work for any component, even if it can't be modified by the mod itself. Components that can be modified via the mod will be further editable in the settings after they have been added.

@Necirays Goto the main buttons category in the mod settings.
Necirays 24. srp. v 14.16 
Is there a way to hide the menus in the tab at the bottom of the screen ? The pawn modification, the search bar and the storyteller one ?
Davi 21. srp. v 15.58 
And if not would it be possible to add a togglable setting for it?
Davi 21. srp. v 15.55 
is there a way to remove/add quality to things?
Egamerx 21. srp. v 5.17 
This mod is essential if you want to use buildable terrain V1, or other tile mod because they make every floor have a ridicilous price and count as your total wealth in market value
Razuhl  [autor] 16. srp. v 6.24 
@andbruu It's possible and already implemented for some mods. Like CE' ammo settings can be edited.
andbruu 9. srp. v 7.08 
Is it, or would it be possible to add the ability to modify processes added by other mods, such as tanning racks from medival overhaul, that is using the processor framework?
Protok 8. srp. v 14.02 
Yes, it seems was some incompatibilities of Light Map, Chill the Fork and Worldbuilder