RimWorld

RimWorld

1,508 arvostelua
RIMMSqol
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
27.096 MB
21.7.2017 klo 3.44
26.7. klo 8.20
394 muutosilmoitusta ( näytä )

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RIMMSqol

Kuvaus
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes --

Adds over 1000 editable properties for game objects. This allows modding the game through an UI while it is running.

Ability to edit characters during a game with configurable costs for upgrade/downgrades. Points can be earned through any of the tracked records.

Ability to group and change buttons in the main menu and architect categories.

Map search, pathfinder, custom storyteller, cities, UI customizations, food rules and more quality of life improvements.

Can be added/removed from ongoing save.

Incompatibilities:

Performance Fish: Sufficently large configuration files will start discarding changes. Users must deactivate the invoke reflection cache in PF's mod settings.

Manual

Bug Reports
Suositut keskustelut Näytä kaikki (26)
2
25.8. klo 12.19
Adding an item or building as meditation focus
Necirays
516
27.8. klo 10.52
TÄRKEÄ: Bug Reports
Razuhl
142
22.8. klo 19.37
More Suggestions
HalfEnder776
2 786 kommenttia
Razuhl  [tekijä] 11 tuntia sitten 
͜ﱞﱞﱞﱞﱞﱞﱞﱞﱞ You can configure a hotkey in the normal game menu. Hover over a cell and hit the key to get the links for the items there.
͜ﱞﱞﱞﱞﱞﱞﱞﱞﱞ 17 tuntia sitten 
so i remember a long time ago when i played 1.3 , when hovering over any kind of text or attribute , there was a magnifying glass at the end of it , which when you clicked it opened exactly the menu to change that attribute , but it isnt there anymore , any way to reenable it?
Razuhl  [tekijä] 25.8. klo 10.03 
@Davi Goto general settings "Component Management". Select a weapon that has quality settings as "origin def". Select "CompProperties Quality" as "Component" and then select everything you want to modify. You can then either remove the component from the selection or add a copy of the component from the "origin def" to the selection. This requires a restart since it is done via xml patching. It should work for any component, even if it can't be modified by the mod itself. Components that can be modified via the mod will be further editable in the settings after they have been added.

@Necirays Goto the main buttons category in the mod settings.
Necirays 24.8. klo 14.16 
Is there a way to hide the menus in the tab at the bottom of the screen ? The pawn modification, the search bar and the storyteller one ?
Davi 21.8. klo 15.58 
And if not would it be possible to add a togglable setting for it?
Davi 21.8. klo 15.55 
is there a way to remove/add quality to things?
Egamerx 21.8. klo 5.17 
This mod is essential if you want to use buildable terrain V1, or other tile mod because they make every floor have a ridicilous price and count as your total wealth in market value
Razuhl  [tekijä] 16.8. klo 6.24 
@andbruu It's possible and already implemented for some mods. Like CE' ammo settings can be edited.
andbruu 9.8. klo 7.08 
Is it, or would it be possible to add the ability to modify processes added by other mods, such as tanning racks from medival overhaul, that is using the processor framework?
Protok 8.8. klo 14.02 
Yes, it seems was some incompatibilities of Light Map, Chill the Fork and Worldbuilder