RimWorld

RimWorld

1,507 betyg
RIMMSqol
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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27.096 MB
21 jul, 2017 @ 3:44
26 jul @ 8:20
394 ändringsnotiser ( visa )

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RIMMSqol

Beskrivning
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes --

Adds over 1000 editable properties for game objects. This allows modding the game through an UI while it is running.

Ability to edit characters during a game with configurable costs for upgrade/downgrades. Points can be earned through any of the tracked records.

Ability to group and change buttons in the main menu and architect categories.

Map search, pathfinder, custom storyteller, cities, UI customizations, food rules and more quality of life improvements.

Can be added/removed from ongoing save.

Incompatibilities:

Performance Fish: Sufficently large configuration files will start discarding changes. Users must deactivate the invoke reflection cache in PF's mod settings.

Manual

Bug Reports
Populära diskussioner Visa alla (26)
2
25 aug @ 12:19
Adding an item or building as meditation focus
Necirays
515
6 aug @ 5:11
KLISTRAD: Bug Reports
Razuhl
142
22 aug @ 19:37
More Suggestions
HalfEnder776
2 784 kommentarer
Razuhl  [skapare] 25 aug @ 10:03 
@Davi Goto general settings "Component Management". Select a weapon that has quality settings as "origin def". Select "CompProperties Quality" as "Component" and then select everything you want to modify. You can then either remove the component from the selection or add a copy of the component from the "origin def" to the selection. This requires a restart since it is done via xml patching. It should work for any component, even if it can't be modified by the mod itself. Components that can be modified via the mod will be further editable in the settings after they have been added.

@Necirays Goto the main buttons category in the mod settings.
Necirays 24 aug @ 14:16 
Is there a way to hide the menus in the tab at the bottom of the screen ? The pawn modification, the search bar and the storyteller one ?
Davi 21 aug @ 15:58 
And if not would it be possible to add a togglable setting for it?
Davi 21 aug @ 15:55 
is there a way to remove/add quality to things?
Egamerx 21 aug @ 5:17 
This mod is essential if you want to use buildable terrain V1, or other tile mod because they make every floor have a ridicilous price and count as your total wealth in market value
Razuhl  [skapare] 16 aug @ 6:24 
@andbruu It's possible and already implemented for some mods. Like CE' ammo settings can be edited.
andbruu 9 aug @ 7:08 
Is it, or would it be possible to add the ability to modify processes added by other mods, such as tanning racks from medival overhaul, that is using the processor framework?
Protok 8 aug @ 14:02 
Yes, it seems was some incompatibilities of Light Map, Chill the Fork and Worldbuilder
Razuhl  [skapare] 8 aug @ 11:24 
@LukeNukem Not currently, with this mod at least.

@Protok Thanks for the logs. I presume they were made before the error? I see no errors in them and the order field on main buttons is a vanilla feature. If you see the HotkeyEditor error that's the character editor button. It's probably not added through the modding api and isn't in place when it should be so that changes cannot be applied to it during startup.

@吉田咲 Research mods that don't hide empty tabs aren't compatible with research modding.
吉田咲 6 aug @ 14:12 
Using it together with the Vanilla Research Panel - Queue seems to result in 9 extra research tab.