Space Engineers

Space Engineers

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Unlimited Raycasting - more Zoom
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
365.880 KB
26 Jul, 2017 @ 5:21am
28 Sep, 2017 @ 2:57pm
3 Change Notes ( view )

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Unlimited Raycasting - more Zoom

Description
This mod changes the original camera block and does not create a new one!

Summary
  • TimeMultiplier extremely increased (main feature!) (shortens the time for raycasts to ~0)
  • ConeLimit increased
  • ChargingEnergyConsumption increased
  • Increased zoom

Introduction
Do you have the problem that you always have to wait until your camera has enough raycast distance?
This mod should solve it.

Changes
The RaycastTimeMutiplier should be high enough so that any "normal" distance can be casted immediately.
The ConeLimit has been increased due to the model of the block.
To keep it balanced: The ChargingInput has also been increased. (not high enough for true balance)
As a small addition: The zoom factor has been increased.

And why should I use it?
Imagine the following situation:
  • You need to measure the distance to an object continuously (which means you need to keep track of it). How fast can you do that with your regular camera (assuming a IMyCameraBlock.Raycast(10000))? Exactly every 5 seconds. If you hit on it, you know the velocity vector and you can cast at [oldPosition + deltaTime * velocity]. If deltaTime is a small value, you can follow the object. But in 5 seconds your object could move 500 meters in a straight line (-> works) or it could change the direction and you lose it. With the mod: You are ready to scan in 1e-8 (~0) seconds!
Math behind it:
// distance in meters, result in seconds static double timeUntilScan(double distance) { return distance/timeMultiplier/1000d; //timeMultiplier: see detail-table }


Do you want the mod without extra zoom?
Unlimited Raycasting without more zoom

Important
When you zoom in, your crosshair moves to the bottom of your screen, but the focus remains in the center.
This behavior has nothing to do with the mod. The original camera block does that too. The only difference is caused by the zoom level that enhances the effect.


Details
Attribute
Was
Now
ChargingInput
0.001
0.5

ConeLimit
45
75

TimeMultiplier
2
1e9

MinFov
0.1
0.01

Conflicts
Only with mods that want to modify the original camera.

What happens if I remove the mod?
This mod changes the attributes of the original block so you should be safe to remove it without corrupting the world.
3 Comments
<NULL> 1 Sep, 2019 @ 5:06pm 
i am glad you helped me thx
<NULL> 31 Aug, 2019 @ 1:40am 
i just want more zoom my boi