The Low Road

The Low Road

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100% Achievement Guide
By thedarkblade
This guide will help you get all the achievements in the game. Spoiler alert!
   
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Overview
There are 21 Achievements in the game. Most of these are straightforward based on their descriptions, but the color of the icon for the achievement hints the chapter in which you can obtain it.
Chapter 1
Nooms (Try out a hideous nickname)
When turner asks for your name, choose 'Nooms'.


Jerky Girl (Take a prank phone call too far):
During the phone call with Lacey, keep choosing the last option for three attempts. You will get the achivement and one of the five false endings will play.

Second Sight (Convince Lacey of your paranormal gifts)
During the phone with Lacey, tell her that you 'Used your psychic ability' when she questions you of how you got her number. After the trick question, tell her she is in a place that's heavily guarded. Once the conversation ends, you get the achievement.

Smooth Operator (Successfully complete Lacey’s phone call)
You need to restart the call with Lacey if you went for the Second Sight achievement. During the phone call with Lacey, tell her you got the number from her ex. Tell her he has changed and she has helped him find the light. Acknowledge the fact that she should take him back. She will then reveal all the info you need. Once the conversation ends, you get this achievement.

Poet Laureate (Complete Hab's Rhyme puzzle without a mistake):
When Hab asks you to 'make the first move', ask him what you should say today to impress him. He'll tell you that rhyming would impress him. Choose these options in the exact order to unlock this achievement:
"I'll stand here for weeks on end, If that's what it takes to call you friend"
"When you find out the answer, you'll be somewhat aghast"
"We know what you need/So don't worry your dumb head/The early birds say"

Suspiciously Efficient (Deliver the flyers without alerting Thornton):
Once you steal the ID card from Horace, activate the photocopier and print the flyers. Do not give these to Thornton. Instead, when the machine will run out of ink, refill it with the invisible ink that you can find beside Hab. Print 100 copies of the flyer with the invisible ink. Now go upstairs and deactivate the air conditioning and then give Thornton the flyers printed with invisible ink.
Chapter 2
Eagle Eye (Spot the Docillio barge from Rev Island):
Just go up to the binocular on the extreme left of the area and look through it to find a ship. It will unlock once you exit the binocular vision.

Pacifist (Reach the roof without using violence):
When talking to the guard, don't choose to punch him. Instead, tell him you were shipwrecked. Then tell him you will help to fix the sign. He will let you go up the roof.
Chapter 3
Container communicator (Create a giant tin-can telephone):
After you bring out the sun for the first time and set it back to moon, Horace will be playing music in his room. In order to make him wear headphones (which is part of the story), you should make the music audible to Lacey in the adjacent container. You do this by increasing the tension on the cloth line in between the containers. This is like a bigger version of the cup and string communicator, and thus, gives the achievement.

Middle Man (Use Horace as a drop point for the plant):
When asking for the flower to give to Lacey, tell Jeanne that it is for the 'guy in the cowboy hat'. She will send it to Horace instead of giving it to you. Talking to Horace afterward will unlock this achievement.
Chapter 4
Company Ma'am (Ruthlessly destroy a rival corporation):
Unlocked through story, when Horace uses his thingamajig to initiate the self-destruct sequence.

Noomio Kart (Drive the Fikus around the test track five times):
Straightforward. Just drive the plant-powered car 5 times.
Chapter 5
Coffee Klutz (Get Horace to wash his hair five times):
Before you put the invisible ink into the shampoo, you need to force Horace to wash himself 5 times. You do this by throwing the coffee on him 5 times once you acquire it.

Nair-Do-Well (Invent a new hair-removal product):
Add the invisible ink into the shampoo in the shower.


Successful snoop (Use your knowledge of Pierre La Piette to distract Penderbrook):
Before starting a conversation with Penderbrook, inspect the photo of Pierre La Piette in the left side of the room. This will give you the option to mention that you're interested in Pierre La Piette yourself. Showing a common interest will distract him longer. This unlocks after you put the tracker in his pocket.
Chapter 6
Soaked soul (Reveal your true nature with the push of a button):
Sebastien will be inside a glass cage when you land at the zoo. Once Panderbrook has left and you've talked with the boy, simply attempt to press the button in front of the cage thrice to unlock the achievement.

Bad influence (Bypass the age restrictions of a violent film):
You need to let the boy inside the 'R' rated movie. How? Make sure you have talked to the boy and the person guarding the movie theatre. Once you get the keys from the girl, go to the area in the extreme left and inspect the doormat. Here you need to use the keys 'D', 'A' and 'F' to get the key that will unlock the door. Once inside, you need to meddle with the machine to remove age restriction on movies. This allows the boy to go in. Talk to the guard in front of the theatre again to unlock the achievement.

Docillio Doyenne (Unseat the Soothmaker in a battle of wits):
Story related. You get this by defeating the Soothmaker.
Ending related
These achievements are unlocked only when certain conditions are met during the playthrough. This contains spoilers for the endings, obviously.

Lone Wolf (Spurn your fellow agent and complete your mission alone):
In chapter 4, when you are talking to Turner to convince him to come down, he will reveal almost all his secrets to you. When asked if you will keep it a secret, tell him you would do so if he would come down and let you finish the mission. He will lose trust in you. In the end, in chapter 6, after beating the soothmaker, you will have a last conversation to convince Turner to come along with you in the chopper. You can pick any dialogue, because no matter what you choose, you will not be able to convince him to come with you.

After the credits, you will talk with his former partner who tells you are his "New me", because you were also betrayed like her. This unlocks the Lone wolf achievement.

Proven Pair (Coddle your fellow agent and complete the mission together):
In chapter 4, when you are talking to Turner to convince him to come down, he will reveal almost all his secrets to you. When asked if you will keep it a secret, tell him that his secrets are safe with you. He will finally have trust in you. In the end, in chapter 6, after beating the soothmaker, you will have a last conversation to convince Turner to come along with you on the chopper. Tell him that he looks better that way and trust you on that. He will come along with you on the chopper.

The achievement unlocks after the credits, once Turner has a conversation with his former partner.

Complete failure (Collect all 5 false endings in one playthru):
There are five fake endings in the game. You need to trigger all of them in the same playthrough. Here's how to trigger them:
  • The first one is triggered at the beginning of the game. Keep pranking Lacey during her phone call (last option when she picks up). Turner will tell you how you are behaving like a kid and you should take the call more seriously. Keep choosing the last option until you see a sequence of texts that depict an ending. This also unlocks the 'Jerky girl' achievement.
  • The second one is in chapter 3 when you interact with the elevator for the first time. Lacey will ask who you are. Tell her that you are Clara. She will say you are not Clara and that you are an imposter. Once again, tell her that you ARE Clara. She will alert the whole area leading to your capture.
  • The third one is in chapter 4, when you realize that dandelions can sabotage the car's engine. This can be triggered at any point during your talk with Turner to convince him to come down, however the one mentioned here is the fastest. He will lie that there has been an earthquake and the entrance is blocked. Ask him if He is alright. Then tell him you believe him when he says he'll leave now and come back for you later. He doesn't. This triggers a false ending.
  • The fourth one is shown when you alert Penderbrook when you are trying to put a tracker in his pocket. Simply smash around objects inside his pocket during that steady-hand puzzle to alert him.
  • The last one is shown when you lose to the Soothmaker.
7 Comments
PunkSteve 31 Oct, 2020 @ 10:43am 
Nice Guide. Thanks for the Help. :ss13ok::cybereye:
Milouze 31 Dec, 2019 @ 3:08am 
Wish there was a detailed text based guide, the videos are boring to follow.
This one needs a serious update :lunar2019deadpanpig:
spiritworld 3 May, 2019 @ 2:23pm 
Also you mustn't investigate weed signs before driving Fikus if you want "Noomio Cart". At least for me Noomi didn't do anything with the car if I had picked up dandelion.
spiritworld 3 May, 2019 @ 11:26am 
This needs notes for which are "Missable"
MadFatVlad 29 Mar, 2018 @ 5:20pm 
Hello! I think you should also change 'Container communicator' and 'Middle Man'.
thedarkblade  [author] 4 Nov, 2017 @ 2:19am 
@tsupertsundere Thanks for the suggestions! I've changed the order of the second chapter achievements and edited the Smooth operator achievement.
tsupertsundere 2 Nov, 2017 @ 10:57am 
Thank you so much for this guide! I'm following it now.
If I could make some suggestions:

It'd be nice if you could mark 'Smooth Operator' and 'Second Sight' in the first chapter as mutually exclusive.

In the second chapter, if you could switch the order of 'Pacifist' and 'Eagle Eye'. I went up to talk to Chester immediately and now I can't leave the roof to look at the binoculars.