Starbound

Starbound

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Dungeoneer Dungeons Redux (Non-FU)
   
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8.829 MB
30 Jul, 2017 @ 12:29pm
20 Jan, 2018 @ 10:43am
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Dungeoneer Dungeons Redux (Non-FU)

Description
Based on a classic mod by MestreCorrida, I'm bringing back Dungeoneer Dungeons to Starbound 1.3. As people say, more dungeons is always good.

This mod REQUIRES
ShadowWolfTJC's Legacy Monsters & NPCs
ShadowWolfTJC's NPC Fixes
Because Starbound 1.3 no longer has some NPCs that are crucial to the mod.

Most of the dungeons have been tidied up.

Dungeons included:
- Apex Space Elevator - A really, really tall space elevator
- Avian Pyramid - Full of bonebirds and sweet loot
- Avian Transformation Silo - A fake temple where experiments with Avians happen
- Human Crashed Ship - Full of raiders (based on an unfinished dungeon by Chucklefish)
- Human USCM Base - Really big and really hard
- Volcano - A big volcano
- Lake - Comes in three variants
- Glitch Microfarm
- Glitch Jousting Tournament

What about Frackin' Universe (FU)?[http//Is+it+compatible]
A version of Dungeoneer Dungeons is already included in FU, however this version have slight difference in terms of aesthetic, spawning, and NPC behavior.

Technically you can still use this with FU - as in there will be no conflict (the dungeons use different IDs).

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Non-Steam download
Official Chucklefish forums: http://community.playstarbound.com/resources/dungeoneer-dungeons-redux.4917/

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Related mods
Need more dungeons/missions? Check out these mods:
Popular Discussions View All (1)
0
6 Aug, 2017 @ 6:40pm
PINNED: Dungeon ID List (in case you want to spawn them)
Xaliber
79 Comments
Kinsect 29 Apr @ 7:34pm 
same goes with Battered Koala - Restored Beta Dungeons since it also includes those NPC's that's probably needed for this mod
Kinsect 29 Apr @ 7:04pm 
Say can this with with Betabound instead of Legacy Monsters & NPC's?
Xaliber  [author] 23 Dec, 2023 @ 10:19pm 
Yeah I've been meaning to support this with Supper but I haven't been able to, thanks for flagging that!
☥¤§ÑîGHTMÃRɧ¤☥ 2 Dec, 2023 @ 11:21am 
so your the mod that's been causing my problems.
Plague 30 Nov, 2023 @ 5:54pm 
Partial function, legacy monsters interfere with supper's combat overhaul, causing them to die instantly.
ZerKoma 3 Aug, 2022 @ 4:50pm 
Does this mod work with current starbound?
If it does work then are there any issues?
Combat Carl 14 Jan, 2022 @ 11:11am 
I look forward to it.
Xaliber  [author] 14 Jan, 2022 @ 10:15am 
@Mr. Meat: Thanks a lot for your kind words, really appreciate it. I think mostly it's the feeling of having to monitor my SB mods in case someone did... things w/o permission, which has happened before. Hopefully I can get back to the modding scene soon.
Combat Carl 12 Jan, 2022 @ 4:12am 
@Xaliber Oh of course, i understand completely, while i'd love to use this mod without anything breaking, life comes first, if anything i appreciate you getting back to me and the info you've shared thus far, i hope you hang in there and keep moving forward. Keep staying strong despite the challenges.
Xaliber  [author] 12 Jan, 2022 @ 4:00am 
@Mr. Meat:
I haven't been active modding Starbound as well, so I can't answer about the issue on Legacy. But I could just change their dependency to this one WIP mod I've been putting on hold for so long (contains resources, etc).

I'm pretty occupied though right now. Money stuff due to covid and all that. And I feel like I have to continuously monitor my mods in SB when I'm pushing new stuff - something I can't afford in this situation. I'll get back to modding SB as soon as things on my life gets better.