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If anyone would like to give feedback on some of the changes you liked/disliked the most, that would be appreciated. Also, if anyone can tell me of any of the abilities that did not work correctly the first time around (which I hope was none of them), that would be extremely helpful as well.
Only saw the request now. That's my fix. Notes: I was wrong about the Dar_E_Mehr thing, herein rectified; The fix was OP, devised before RF; I haven't tested nor rebalanced this, but inserted a compatibility note into modinfo file that should allow this mod to work with RF and GS. Cheers!
I would not recommend such changes for game balance purposes, for reasons you point out (if all players found a religion, some beliefs get much weaker as conversion becomes harder, while other beliefs get much stronger as everyone has a different religion, and relationships may be more hostile on average).