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So, +4 to Speed after using a melee skill for example. (this heavily sways initiative in your direction, as it rerolls each round.)
Just wanted to confirm what "Skirmisher Training : +4 Speed Melee Only
Gunslinger Training : +4 Speed Ranged Only" meant in battle since actions are only chosen when a hero's turn comes I'm not sure what these quirks are meant to do?
It's an excellent mod that holds up :)
Man it's been years since I've been here. I'll probably have to double, triple check the files and post another update. Might be able to throw in some new fun stuff and -possibly- slim down or change present stuff. I know the numbers could use a shuffle.
Good to know people still enjoy this.
Extravagant Weapons seems to only display "40% Weapon Upgrade Cost" as it's perk description, at least on my installation. I'm playing in English.
Excellent mod btw
Quick Step, in long writing : Gain +5 Dodge for ending your turn with a ranged tagged skill.
So using Zealous Accusation on Crusader, Pistol Shot on Highwayman, Judgement on Vestal so on so forth.
It can be a bit confusing, and I'll probably make this list provide mini examples where relevant.
Some of these values also probably should be significantly stronger, such as Quick Step. I may also add these mini descriptions to the tags ingame, if I can find a good way to do it.
Originally, if I remember my history (I barely do at this point), those perks were only born from Giant Hater to serve as a sheer opposite to being good at felling great foes.
I did wrack my brains to try and think of other words that would've been a good fit, but as is evident, I didn't come up with much.
Tiny is one of the only other suitable ones, or Diminutive. Petite could also serve, as well as Dwarfish.
I want to emphasise that it's for small units, and Size 1 is the smallest. A human and a dog are considered the same size, along with the maggots and spiders. It's quite a muddy puddle but I felt like putting it there for feature completedness and variety's sake.
I'll consider tweaking the name, if I add any more quirks to this mod. (I might have a few brewing from the other mod, so we'll see.)
No harm in ever asking, as I'll say right now.
Just got the Micro Hater quirk and while the idea is great, the name is kinda out of tune, sounds like someone who hates microorganisms. Wilbur finds it offensive
Most of the units are size 1, so It could be Hater of Average/Normal maybe?
Eh, I can't see a way to do it so it'll stay (some mods play with the Hamlet as a dungeon, so they'll remain.)
I'm gonna keep overhauling the game and possibly release that, add most of this mod to that one as a full package.
Thanks for the suggestion however!