Garry's Mod

Garry's Mod

12,183 ratings
Stop Motion Helper
33
14
53
50
3
6
3
5
5
2
7
6
5
5
5
4
4
3
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Tool
Addon Tags: Movie
File Size
Posted
Updated
217.899 KB
6 Dec, 2012 @ 9:01am
2 Feb, 2022 @ 10:11am
21 Change Notes ( view )

Subscribe to download
Stop Motion Helper

In 1 collection by Winded
Server
24 items
Description
What is it?
Stop Motion Helper is a tool that is designed to help with making stop motion animations in Garry's Mod. It can save the state of ragdolls and props into frames and animate between them.

Why should I use it?
There are many reasons.
- You can make linear transitions between two positions, and also ease them in and out
- You can store ragdoll and prop positions into frames, so you don't have to make screenshots right away
- You can save all of your recorded frames, so you can come back to your project, change things, and render it again
- You can use it in any ragdoll posing situation to store different poses of your ragdolls

What's new in version 2?
- Frames are now stored seperately for each entity, so they are not locked to all entities
- Frames are positioned in a timeline, very similar to 3D animation programs, which makes frame manipulation much more easier and fluid
- There's a save/load system that works
- The tool is much more stable now

What's new in version 3?
- It is possible to separate modifiers that record properties of entities into separate timelines, like faceposing and posing
- Physics of props and ragdolls can be recorded in SMH with Physics Recorder
- Load menu now has a function to spawn and offset position of saved entities

How do I download it?
Just press that subscribe button up there and play gmod.

How do I use it?
Follow the tutorial[github.com].

FAQ
Q: I press record, but nothing happens!
A: Generally this happens because you didn't select an entity to record the poses of. To do that, bring up SMH menu, and right click on the entity you want to record, which would highlight it with a green halo (Although highlighting doesn't always work, but it still should select the entity)

Q: Why can't I select more than one entity?
A: In the new version, entities are selected for editing their frames. All entities that have any recorded frames are animated automatically, when the playhead is moved or when smh_playback command is used. So if you select one entity, record frames, select another, record frames, both of these entities will be animated.

Q: SMH isn't playing facial animations?
A: If you have the faceposer tool open, it will override any facial changes made when you move between frames with SMH, so you need to unequip the faceposer tool to see the changes.

Q: Command x doesn't work, and I'm getting x error
A: First, make sure the command you use is correct. Most often you may forget the + sign in front of some commands. Check the tutorial to make sure you are typing the commands correctly.
Also, SMH has only been tested on sandbox mode, and most likely doesn't work on other gamemodes. So if you are getting errors and you are not in sandbox mode, disable the addon. Otherwise, leave a comment below including the error you are getting.

Q: Ragdolls don't move when I playback my animation, but their shadows do?
A: This issue is generally caused by desync of the "Don't animate physbones" setting. You can fix that by going to the settings through SMH's menu, and checking and unchecking "Don't animate physbones".

Q: I can't understand the tutorial
A: I know my tutorial making skills are not that good, but if you have some patience to fiddle around with the tool, you get the hang of it and understand it better. There is also a video tutorial available, which can clear things up better.

More extensive FAQ and guidelines for reporting bugs can be found here.

Bug reporting and links
Report any issues in the comments. I may not be responding much, but I do read them frequently.

FP thread: http://facepunch.com/showthread.php?t=1444421
GitHub: https://github.com/Winded/StopMotionHelper
Popular Discussions View All (390)
5
18 Jul @ 11:33am
Audio/sounds
Efables (Real)
8
3 Jul @ 3:07pm
GMod Broke This Addon!
AgentKforKooky
12
17 May @ 1:48pm
Extreme lag on reproduction
Ryan Davanzo UwU
3,740 Comments
the toucher 19 hours ago 
how do i play the animation
Press Start 29 Jul @ 9:02pm 
Ragdoll For some a SM64 Machinima idea, But I back to the game and seems back working (i don't know how too)
But thanks for the help any way c:
dim sum un 29 Jul @ 5:37pm 
The errors are related to model scale. For a workaround, go to the Properties menu, located in the SMH menu on the bottom right between "Record" and "Save." Where you see the timelines, open any of them, and select the "Model scale" checkbox.
What type of entity (ragdoll, physics prop, etc.) are you animating? I think I've come across this error consistently before, but I haven't looked into it until now
Press Start 29 Jul @ 5:16pm 
Yo
having some Lua problems
I am damn noob in this game
someone can help?

[Stop Motion Helper] lua/includes/util.lua:300: attempt to perform arithmetic on local 'to' (a nil value)
1. LerpLinear - lua/includes/util.lua:300
2. LoadBetween - lua/smh/modifiers/modelscale.lua:23
3. SetFrame - lua/smh/server/playback_manager.lua:66
4. func - lua/smh/server/controller.lua:50
5. unknown - lua/includes/extensions/net.lua:34

[Stop Motion Helper] lua/includes/util.lua:300: attempt to perform arithmetic on local 'to' (a nil value)
1. LerpLinear - lua/includes/util.lua:300
2. LoadBetween - lua/smh/modifiers/modelscale.lua:23
3. SetFrame - lua/smh/server/playback_manager.lua:66
4. v - lua/smh/server/playback_manager.lua:129
5. unknown - lua/includes/modules/hook.lua:102
Deadmancer 29 Jul @ 10:22am 
yeah Im blind lol I saw the localize phy bones option in the menu and my brain just fused the two together thank you
PenolAkushari  [author] 29 Jul @ 9:54am 
do you happen to have "don't animate physbones" checked in the settings
Deadmancer 29 Jul @ 9:52am 
All of a sudden the mod flat out doesn't animate ragdolls anymore. I was posing a model I went to change the frames and recorded and i went to playback the motion by scrolling through the timeline but the model didn't move at all and I've tried to actually play the motion but again nothing. I've changed maps, I've tried using props; and those were fine, I've restarted my computer, but its doesn't work anymore and its just ragdolls that don't move. I'm wondering is there a fix i can do on my end or is it just over cause there's a project i was making and i really wanted to continue it.
dim sum un 29 Jul @ 6:49am 
Having the menu open (either by holding the button or toggling it open from console by typing +smh_menu in console) blocks keybinds. Keybinds only work when the menu is closed. There's not really anything that can be done about it now
sadie! <3 28 Jul @ 9:33pm 
For whatever reason my binds like f1 as record dont function while I have the menu held open
Agent F. King 28 Jul @ 8:26pm 
make it have you can animated separated parts of the Ragdoll