Stellaris

Stellaris

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+Stellaris Involed Policies
   
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24.8.2017 klo 11.35
1 muutos ( näytä )

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+Stellaris Involed Policies

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Stellaris Involved Policies

A series of custom policies that allow you to tweak the economy of your empire by trading off bonuses and happiness.
Standalone element of a larger mod I'll be relasing soon-ish. Most factors are adapted from the original stellaris + evolved.

Polices list


------------Food focus------------

Balanced Focus - no bonuses or penalties.

Low food restrictions - Food comsumption -15%, pop happiness -10%

Rationing - Food comsumption -50% pop happiness -30%

Extra Food Rations - Food Consumption +35% Pop Happiness + 10%

Lavish Food Distribution - Food consumption +100% Pop Happiness +35%

------------Production Focus------------

Balanced Focus - No bonuses

Minerals Focus - Minerals +10%, energy production -15%

Energy Focus - Minerals -15% Energy production +10%

------------ Business Ownership------------

State Controlled - Energy and minerals +2% ; govt ethic attraction +10%

Corporation Controlled - Energy and minerals +12%, govt. ethic attraction -25% (Unavailable for fanatic authoritarians)

Civilian controlled - Energy and minerals +5%, govt ethic attraction -10%

------------Worker Schedule------------

8 hours - no bonuses

six hours - -10% energy and minerals, +10% pop happiness

ten hours - +10% energy and minerals, -10% pop happiness

twelve hours - +20% energy and minerals, -25% pop happiness.

------------ Military Stance ------------

Normal duties - no bonuses

Total readiness - Ship upkeep +15%, evasion +10%, sensor range +50%, fire rate +7,5% (unavailable for fanatic pacifists)

Low Guard - upkeep -20%, evasion -10%, Sensor range -20%, fire rate -10% (unavailable for fanatic militarists)


------------ Fleet Focus ------------

Several bonuses under these classes alow you to trade between numbers or quality of ships. Quality focus = more expensive ships, better at combat, quanitity focus = cheaper ships, weaker at combat individually. Requires a new specific technology for unlocking

------------Social Policy------------

Social repression - pop happiness -10%, ethic attraction +5%, slave unrest -20% (unavailable to egalitarians)

Total Freedom - pop happiness +5%, govt ethic atraction -5%, slave unrest +30% (unavailable to authoritarians)

Balanced policy - no bonuses

------------ Centralization Policy ------------

Allows you to trade between more sectors and influence/unity bonuses or less influence and unity for more core worlds and less sectors. Several degrees.
Requires adaptive bureaucracy tech

------------ Leader Election ------------

Merit and loyalty - no bonus.

Merit only - skill levels +1, influence cost +50% (unavaliable to fanatic militarists)

Loyalty only - skil XP gain -25%, influence cost +40% (unavailable to fanatic pacifists)

------------ Taxation Level ------------

Balanced - no bonuses

Very high taxes - Energy +20%, happiness -20% (unavailable to fanatic egalitarians and egalitarians)

High taxes - energy +10%, pop happienss -10% (unavailable to fanatic egalitarians)

Low Taxes - energy -10%, happiness +10% (unavailable to fanatic authoritarians)

No taxes - energy - 50%, happiness +30% (unavailable to authoritarians)

------------ Education System ------------

Neutral education - happiness +2%, leader influence cost +20%

State ideology - happiness -5%, leader influence cost -20%, govt ethic attraction +5% (unavaliable to egalitarians)

Open minded education - trade attractiveness +10%, xeno immigration pull +20% (unavailable to xenophobes)

Scientifc minded education - leader influence cost +20%, all research +5%

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Balance is a work in progress, suggestions are welcome.

This mod should be compatible with everything.


8 kommenttia
TortoTheConqueror 18.8.2018 klo 7.53 
Please update to 2.1.
aciel.samael 29.5.2018 klo 21.16 
Doesn't look like it, which is a shame, I love the idea of it.
Zoe Hexe 9.3.2018 klo 19.20 
Is there any hope of an update for this or Stellaris + ?
Odin 29.8.2017 klo 4.51 
How does this behave for Hive Minds, which aren't affected by happiness?
Boxington Washington 26.8.2017 klo 14.05 
ok
Djohaal  [tekijä] 26.8.2017 klo 9.56 
The mod is not save compatible due to finnicky behavor from stellaris policies.
Boxington Washington 25.8.2017 klo 20.32 
also is this mod save game combatible?
Boxington Washington 24.8.2017 klo 19.06 
Kool!!!