XCOM 2
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Champion: Improved Swords [WOTC]
   
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1 Sep, 2017 @ 3:34am
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Champion: Improved Swords [WOTC]

Description
Folder ID: 1125296314

Summary
This mod improves on base game swords, adding one of each variety (conventional, arc, fusion) to Tier 2 and Tier 3. Each variety has their own beneficial properties and an unique ability that distinguishes it from the others. Also improves Bladestorm by removing the -30 aim penalty on reaction attacks when using a sword.

Purpose of the mod
In the base game, Rangers have an easy time deciding whether to use a shotgun or their sword. Shotguns seemingly always have 100% chance to hit, deal more damage and have far higher chance to crit. They can also combine with Rapid Fire. Run and Gun further decreases the rare use-case for swords to practically 0.

The purpose of this mod is to give swords more purpose without merely increasing their chance to hit to 100% and increasing their damage. It attempts to solve that problem by just adding in more unique use cases for them.

Description
This mod adds one of each variety of sword, conventional, arc and fusion to Tier 2 and Tier 3. For reference, Tier 1 is what you start the game with, Tier 2 used to be Arc Blade only, Tier 3 used to be Fusion Blade only. You can buy and use any variation you want independantly. All Tier 2 and Tier 3 swords will not suffer reaction penalties in combination with Bladestorm. Their proper descriptions are below.

Conventional Swords
Conventional technology has less flair, but is slightly cheaper than the arc and fusion counterparts. They can pierce enemy armor and yield Shogun.

Sword
Unchanged.
Damage: 3 - 5
Availability: Game start

Sword Mark II
Damage: 4 - 6
Pierce: 1
Availability: Requires ADVENT Priest Autopsy
Innate Ability:
Shogun (Tier 1) - After a sword kill, gain 25 Dodge until your next turn.
Sword Mark III
Damage: 6 - 8
Pierce: 2
Availability: Requires Archon Autopsy
Innate Ability:
Shogun (Tier 2) - After a sword kill, gain 33 Dodge until your next turn.
Arc Blades
Arc technology has the chance the stun enemies. Yields Discharge.

Arc Blade
Damage: 4 - 6
Stun Chance: 33%
Availability: Requires ADVENT Stunlancer Autopsy
Innate Ability:
Discharge (Tier 1) - Sword attack that is more difficult to hit with, but renders the target unconscious. One use per mission.
Arc Blade Prime
Damage: 6 - 8
Stun Chance: 50%
Availability: Requires Archon Autopsy
Innate Ability:
Discharge (Tier 2) - Sword attack that is slightly more difficult to hit with, but renders the target unconscious. One use per mission.
Fusion Blades
Fusion technology sets the target ablaze, dealing damage over time. Yields Red Flower, increasing in AoE at higher tiers.

Fusion Blade
Damage: 4 - 6
Burn Damage: 1
Availability: Requires ADVENT Purifier Autopsy
Innate Ability:
Red Flower (Tier 1) - Ferocious sword slash that sets the targeted area on fire, dealing damage and causing panic to all those within it. One use per mission.
Fusion Blade Prime
Damage: 6 - 8
Burn Damage: 2
Availability: Requires Archon Autopsy
Innate Ability:
Red Flower (Tier 2) - Ferocious sword slash that sets the targeted area on fire, dealing damage and causing panic to all those within it. One use per mission.

PLANNED UPDATES
  • Integrate Musashi's Katana Pack.
  • Give Axes a specific ability. They are more expensive after all, they should be better than swords.

PAST UPDATES
V1.0

ACKNOWLEDGEMENTS
There is no schematic image for conventional swords in engineering, so it has the Arc Blade image there. Be sure to not go by the image on what to buy but read the schematic name.

ARTIST HELP
I could use an artist to solve the above problem for me, that is add an image for the conventional sword that is usable in engineering schematics.

32 Comments
Layth36 23 Jul, 2021 @ 4:23pm 
compatibility with LWoTC or LW2?
José 9 Jun, 2018 @ 10:03am 
Such a good mod, and still untouched for updates. Womp, womp.
Radd 4 Mar, 2018 @ 3:55pm 
If you're looking for an axe buff, make them more focused on armor. Swords slice through organic material, axes bash the hell out of armor.
YourFrostyFriend 11 Nov, 2017 @ 6:08am 
Np, Enjoyed this mod very much regardless!
Bladesuun  [author] 11 Nov, 2017 @ 5:25am 
@Sigurd I apologize but between work and wanting to play videogames myself, I have to take a step back and say I can't promise anything.
YourFrostyFriend 18 Oct, 2017 @ 12:17pm 
If you want an idea for axes, I felt that they should have a less chance to hit than a sword (Since you know the blade is 75% of the weapon, the axe is about 30%) but do a lot more damage. And they already have an ability to throw it. Love the idea of this mod btw, feel like im going to use swords a lot more often.
Warbeard 14 Oct, 2017 @ 6:58am 
Any news on incorporating Musashi's katanas? His mod was just updated with some sexy new sheaths.
Bladesuun  [author] 3 Sep, 2017 @ 12:46am 
@frizzledian12 The standard tier 1 sword is unchanged. The tier 2 ones require:

Conventional: Priest autopsy
Arc: Stunlancer autopsy
Fusion: Purifier autopsy

As for tier 3, all of them require the Archon autopsy.
Bladesuun  [author] 2 Sep, 2017 @ 2:48am 
@José Yes.

@mynameactually There are quite a few class mods that do something like that. I believe the Sidewinder from Alien Pack also has that ability.
mynameactually 1 Sep, 2017 @ 7:29pm 
*templars