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I'm currently making adjustments to face. It can be done but , it just means I also have to redo all of the facial flexes.
Yeah and I noticed that she looks kind of solemn/worried when spawned. I wanted a neutral mouth to be the basis/default flex so that less deformation would be required to create both a smile and frown flexes. I really wish there was a way to keep the neutral expression as the default/basis for the ragdoll, but assign facial expression slider values to make the playermodel smile (or something else) by default. Apart from using a tool in the workshop, I don't know at this point how that can be accomplished.
If you've already decided you like Metroidvanias, the yes you should check out the Shantae games. "Pirate's Curse" is the best IMO. You might find "½ Genie Hero" to be too short/easy, but since then they've added a hardcore mode and DLC.