ENDLESS™ Space 2

ENDLESS™ Space 2

226 ratings
Kaizen Rejuvenation
   
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TYPE: Extension
CONTENT: Buildings, Gameplay
File Size
Posted
Updated
433.649 KB
8 Sep, 2017 @ 10:31am
26 Jan, 2018 @ 2:29am
4 Change Notes ( view )

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Kaizen Rejuvenation

Description
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Works as of game version v1.3.3 (august 2018)

This mod provides an infinite improvement that reverses depletion effects of the cravers and blocks construction queue. It is only visible and available for construction if there are depleted planets in the system. It is not available for Cravers and custom factions with Cravers affinity (Slave Drivers).

Update v1.2.0:
Effect is now scaling with population - from flat -10 points per turn -> -1 point/pop per turn (suggested by BadBecauseMad).

For those who seek more difficulty and lesser rate there is different version available: Kaizen Rejuvenation Long with rate 1 point per turn at the cost of 50% system FIDSI (suggestion of TJMTG).

CREDIT: All credit for the initial idea goes to Kikouille Master and his awesome mod More infinite improvements!, which I endorse and recommend to check out.

FOR MOD CREATORS: You have my permission to use any of my code however you see fit in any NON-commercial mod. You should, however, mention my name and name of Kikouille Master - at least for the reasons of good manners.

My mods:
56 Comments
webkilla 27 Jun, 2024 @ 8:46am 
plz update this mod for the re-awakening 1.6 patch
jet 6 Apr, 2021 @ 5:46pm 
is this broken?
Goreclaw 2 Mar, 2021 @ 8:12am 
perhaps it would be fitting too if having rejuvination active increases ecologists ideology for the system. just an idea tho
Jeslis 22 Jan, 2021 @ 5:06pm 
FYI: the 'More infinite improvements' that you credit (made by Kikouille Master) does not work/link to anything if it exists.. its not there?
dwharper 15 May, 2020 @ 7:16am 
I don't think it's working anymore. I have used this for several years and it's great! Now It doesn't come on the screen for depleted planets. I think it needs your attention.
ALTARF 13 Sep, 2019 @ 2:42am 
So far it's the only mod out there that I find usefull. Always wanted to reverse the depletion effects after cleansing systems from Cravers. It hasn't been updated for awhile though, as I understand?
AlyG69 17 Mar, 2019 @ 7:25am 
@Cinder hmm i like your idea, tho i dont think dev is still around? you could use his artifical planets mod to terraform the gas 1 pop gasplanet.
Mirror 6 Mar, 2019 @ 2:20pm 
Okay so I found out the problem or at least i think its a problem. The reduction is based by the amount of pop on the planet. So if your max pop on one specific planet is 1, it will only go down by one on that planet. I think that is TERRIBLE. I thought it was going to scale per pop on system, not planet. This is useless....some planets like gas planets can barely hold 1 pop until tech 5. By then it wont even matter anymore. I would rather have the previous version with -10 per turn at least I can use that one.
Mirror 6 Mar, 2019 @ 9:44am 
I think there is a bug or it is not interacting as intended because it does not scale with pop. It does exactly 1 point per turn. I am retesting this to make sure but I am positive it isnt working as intended. if I have 10-20 pop it should go down by 10-20 points right?
Tonatsi 1 Dec, 2018 @ 9:08am 
yes, but in the mean time nothing else could be done. For every non craver pop, the depletion would actually reverse by 1 pop.