XCOM 2
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[WOTC] Randomized Enemy Pod Formations
   
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1.932 MB
2017 年 9 月 9 日 上午 2:29
2017 年 9 月 9 日 下午 12:01
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[WOTC] Randomized Enemy Pod Formations

描述
This mod alters the mission schedules so that every normal pod has a large rectangular patrol zone they can spawn and wander around in. No longer will two thirds of the map be barren and never used. This will greatly increase the variation in how enemy pods are placed, rather than always being along the 'line of play'.

Current size: Most patrol zones are 80 wide, 48 deep. Vanilla varied wildly, but the average is something like 24 wide, 6 deep. Includes an optional Doubled version as well for free-range ADVENT.

While it isn't actually required, this is very much intended to be combined with random enemy movement, a mod which disables much of the line of play ruleset. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1129017531&searchtext=

Another highly recommend mod is Dynamic Pod Activation, which is a little like LW2 yellow alert in that it helps activate pods that are out of visible range. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1131829513

Compatibility: Incompatible with any mod that changes XComSchedules.ini. As far as I know no other mods do yet. A Better Advent is fine. Mods that add new schedules should be fine, such as RealityMachina's new mission types, but they won't be affected.

Note: the enemy is supposed to hunt you after you complete the objective, but if they don't and the last pod has wandered off to some corner, there are console commands to activate them: AISetAllToRedAlert, or AISetAllPodsConvergeOnMissionComplete true may work too. Or x2forceallunits visible to see them.
51 則留言
니만잡는파리채 2020 年 10 月 4 日 上午 7:13 
랜덤치고는 시작지점 근처에만 쫙 깔리더라구요 보복미션때 시작하자마자 달려드는 놈들만 잡았더니 임무가 끝나버리는 황당한 상황도 두어번있었습니다.
RedDobe 2020 年 9 月 1 日 上午 7:44 
Latis 2020 年 9 月 1 日 上午 7:04 
in wich file i have to paste the txt of your pastebin?
RedDobe 2018 年 10 月 8 日 上午 6:48 
Hopefully this paste won't throw up those errors for you. https://pastebin.com/fVAFtKu7
RedDobe 2018 年 10 月 8 日 上午 6:42 
Ok I thought I fixed those prior to making that paste bin. I’ll make another paste bin and provide the link.
Dragon32 2018 年 10 月 7 日 下午 4:06 
@RedDobe:
Seeing a bunch of redscreen errors with your latest, e.g.
Error: Redscreen: ImportText (MissionSchedules): Missing value for property '\\'

Don't think it's a copy & paste error on my part.
Dragon32 2018 年 10 月 7 日 上午 6:18 
Great work, RedDobe. Thanks again.
RedDobe 2018 年 10 月 2 日 下午 3:35 
No problem gents. I took my edits one step further...instead of using the same 48 x 80 patrol zone that charm uses no matter the map size, I added 43 to the depth and 43 to the width of the patrol zone. That way it depends on map size and default the configuration. By default smaller maps have smaller zones and larger maps will patrol an even greater area. I was still having the problem with bunching in the landing zone on smaller maps, and on maps such as Blacksite the pods weren't deep enough into the landing area. These edits should improve that even further. https://pastebin.com/HGqGWzve
Dragon32 2018 年 10 月 2 日 上午 11:47 
Thanks RedDobe! I'll be trying out your version!
Coley 2018 年 9 月 28 日 下午 1:03 
@RedDobe, I noticed that issue too, and i agree, this mod is great and works really well with your mod. Also, thanks for those edits, they fixed the bunching.

Regards.