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If you have questions or inquiries about my papers/articles, feel free to post on the article page itself and I'll try my best to help you out.
Realized the map is rather huge compared to many other custom AND vanilla maps, but the performance seems to have been rather good, great job on that!
I didn't like how the map sometimes felt empty and sometimes...Not so empty but still enough. I could see a fully decorated table, but then there were parts were there just was nothing.
And my worst experience is the fact the map has "hallways" and is rather huge. Problem with it being big is that, even with 24 players, it somehow felt empty, but I think that's more a 'bad luck' on my part so don't worry about it.
The hallways though, they are so empty, I always feel some sense of total fear that some ranged bastard would get there and camp just to shoot non-stop and never be defeated.
Other than that, it's a good map but a bit dull.
The map is being switched back to bsp instead of being packed inside a VPK.
The VPK was created to counter an issue where PVKII was not able to handle custom loading screens that are embedded inside the bsp. The only solution to remedy this was to pack the bsp inside a VPK with the custom loading screens packed alongside the bsp in the VPK.
The map works perfectly fine for clients but server operators were having issues with the map not being a standard bsp.
The custom loading screen will not work for the time being once the map is switched back to bsp; the developers of PVKII assured me that they will implement custom loading screen support as part of the next PVKII patch.