Pirates Vikings & Knights II

Pirates Vikings & Knights II

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Fortwick
   
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Categories: Maps
File Size
Posted
Updated
35.990 MB
10 Sep, 2017 @ 2:01am
17 Sep, 2017 @ 2:02am
2 Change Notes ( view )

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Fortwick

Description
Fortwick - Deathmatch

by Will2k

Fortwick is a PVKII Team Deathmatch map. The visuals and architecture are inspired by several European medieval castles, mainly Warwick and Bodiam castles in England and Carcassonne castle in France.

A big and special thanks to the developers and private testers of PVKII:

Colonel: for the encouragement, feedback/suggestions, PVKII-related issues help, and playtests/broadcasts organization.

Gaz, Schatzmeister, Agsma, Saunachum, Combine: for the quality feedback and helpful suggestions during the several playtests of the map.

The rest of the PVKII private beta testers: for making the playtests a success.

The map supports up to 16 players per team (16 randomized spawns for each team).

Enjoy the map.

Will2k

September 10, 2017

17 Comments
will2k  [author] 12 Oct, 2017 @ 12:59pm 
@ CrimsonViper: Thanks
bruh 12 Oct, 2017 @ 12:57pm 
nice :NeoPanda:
will2k  [author] 5 Oct, 2017 @ 5:41am 
@ loKkdoKk: Hi there, thanks for your interest.

If you have questions or inquiries about my papers/articles, feel free to post on the article page itself and I'll try my best to help you out.
loKkdoKk 4 Oct, 2017 @ 2:27am 
Hello, add me to Steam Friend list, i wanna talking with you about your tutorials
Big Black Boss 24 Sep, 2017 @ 9:57am 
Just tried this map in public.

Realized the map is rather huge compared to many other custom AND vanilla maps, but the performance seems to have been rather good, great job on that!

I didn't like how the map sometimes felt empty and sometimes...Not so empty but still enough. I could see a fully decorated table, but then there were parts were there just was nothing.

And my worst experience is the fact the map has "hallways" and is rather huge. Problem with it being big is that, even with 24 players, it somehow felt empty, but I think that's more a 'bad luck' on my part so don't worry about it.

The hallways though, they are so empty, I always feel some sense of total fear that some ranged bastard would get there and camp just to shoot non-stop and never be defeated.

Other than that, it's a good map but a bit dull.
will2k  [author] 19 Sep, 2017 @ 8:56am 
@ Douguinha: Thank you
douglas_cls 19 Sep, 2017 @ 8:38am 
yes
will2k  [author] 19 Sep, 2017 @ 6:28am 
@ [-HW-]Cold☯: Thanks :)
cold 18 Sep, 2017 @ 11:24am 
Looks Promising, we surely need Map Creators like you in the PVKII Scene
will2k  [author] 17 Sep, 2017 @ 2:17am 
Minor update today:

The map is being switched back to bsp instead of being packed inside a VPK.

The VPK was created to counter an issue where PVKII was not able to handle custom loading screens that are embedded inside the bsp. The only solution to remedy this was to pack the bsp inside a VPK with the custom loading screens packed alongside the bsp in the VPK.

The map works perfectly fine for clients but server operators were having issues with the map not being a standard bsp.

The custom loading screen will not work for the time being once the map is switched back to bsp; the developers of PVKII assured me that they will implement custom loading screen support as part of the next PVKII patch.