XCOM 2

XCOM 2

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[WotC] Resistance Firearms - Main Module
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21.972 MB
10. zář. 2017 v 20.24
14. lis. 2022 v 12.49
Poznámky ke změnám (39) – zobrazit
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[WotC] Resistance Firearms - Main Module

V 1 kolekci od uživatele ∑3245
E3245's Master Mod Collection for War of the Chosen
98 položek
Popis
IMPORTANT: This is the entire data module to the Resistance Firearms mod. The assets for the weapons can be found here. Subscribing to this is very important, since it contains all of the assets.

War of the Chosen version!

This mod is pretty much a weapon module (meaning that it's simply adds the weapons and nothing more), so you can run this with other mods like A Better Advent, and so forth.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

FEATURES
  • 55 weapons to utilize to your hearts content!
  • Redone from scratch! (Corrected textures, better vertex normals and smoothing)
  • Weapon animations! (Check the pistols, MWR LMGs and M14 rifle!)
  • More modular weapons!
  • Remastered weapon firing sounds!
  • Modular templates system, which you can edit all aspects of any weapon.

COMPATIBILITY

KNOWN ISSUES
  • None so far.

CREDITS

Coding:
  • Krakah for creating the inital framework for this mod.
  • Musashi and robojumper for helping me troubleshoot.
  • E3245 for the additional codework and testing.

Translation:
  • tr0ll for the Russian translation.

PERMISSIONS

You are free to utilize the assets from this mod for your own gameplay/balance mods. If you do decide to use the assets, please credit the above authors/companies.
However, You are NOT allowed to do the following:
  • Upload this elsewhere without my permission.
  • Steal and/or take credit (Code/Assets/Models/Etc).
  • Make any sort of profit off of this.
  • Port the models to another game without explicit permission from the authors of the models above.

LOG

Release Version 3.200 (Year 5 Update):
  • Cooked all assets.
  • Updated the textures on the AKS-74u, M16A2, M4 Carbine, G36KE, and the PKM.
  • Updated icons on the AKS-74u, M16A2, M4 Carbine, G36KE, and the PKM.
  • Removed asset pre-loader class that would run when a campaign is loaded/started.
Populární diskuze Zobrazit vše (21)
291
15. pro. 2024 v 3.52
PŘILEPENO: Bug Report Thread
∑3245
58
16. led. 2024 v 2.59
PŘILEPENO: Frequently Asked Questions
∑3245
40
17. kvě. 2023 v 14.57
PŘILEPENO: General Feedback Thread
∑3245
Počet komentářů: 1 083
Magnanimous Leonis 9. čvc. v 7.45 
Where is the M16a2 with M203 at?
GameNerd111 2. dub. v 5.42 
Really wish the XM177E2 got a model for grenade launchers from this mod, I've been trying to find one but alas..never found one

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1539942755&searchtext=grenade+launcher
Saint Kelly 25. bře. v 6.15 
Grab the weapon skin replacer mod, i forgot the name but there's also a mod that hides items you manually select so you'd hide all the guns from here but you can still use them with the skin replacer
The Rim Reaper 11. bře. v 10.03 
Could someone please tell me// help me how this is supposed to work in LOWTC? ive just researched MAG weapons and i dont get the ability to upgrade weapons only build 1 off weapons like the shard gun or mag riffle etc
Elite Rice Farmer 26. úno. v 18.22 
@Gseidi use Xskin. That's the only solution I can offer.
gseidi 29. led. v 11.02 
I have always loved this mod, so Kudos. I am currently playing LOWTC and it seems to be working just fine, EXCEPT that there is only one upgrade slot per weapon .... Anyone can help ??
thanks
AnnaWarcraft 7. led. v 10.42 
My recommendation would be to go into the config file for each pistol you want to remove, look for "CVWPdata_T1_StartingItem" and "CVWPdata_T1_CanBeBuilt" and set all occurences of values to "false" in all the files for items you want to hide.
Master Fire-tits 6. led. v 12.55 
Do I just remove the pistol folders in the file or do I go into the config file?
AnnaWarcraft 6. led. v 9.19 
What I'd suggest is disable all the pistols in the mod. A lot of them exist as individual mods as well from other creators. Some also updated more recently.
Master Fire-tits 6. led. v 9.17 
Shame cuz I'd love to use this mod again but seeing every pistol suddenly turn into an smg really takes me out of the experience.