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So on the chance if you put it at 100 then 100 percent of your people will be above average or better. Then after that roll, the thresholds split up the people who are above average or better into above average[0], gifted[1], genius[2], and savant[3]. So If you say only wanted genius and savant it would look like:
ComIntAboveAverageChance=100 (Everyone will be above normal)
ComIntThresholds[0]=0 (0 for 0 percent chance to be above average)
ComIntThresholds[1]=0 (0 for 0 percent chance to be gifted)
ComIntThresholds[2]=50 (50 for 50 percent chance to be genius)
ComIntThresholds[3]=100 (100 for another 50 percent chance to be Savant)
The Above Average chance sets that percentage of your soldiers above normal
Then the thresholds determine who is what.
from DefaultGameData.ini we have:
ComIntAboveAverageChance=50
ComIntThresholds[0]=50 ; 25% chance
ComIntThresholds[1]=80 ; 15% chance
ComIntThresholds[2]=99 ; 9.5% chance
ComIntThresholds[3]=100 ; 0.5% chance
look into the comments
50/100 * 50/100 = 25%
50/100 * (80 - 50)/100 = 15%
50/100 * (99 - 80)/100 = 9.5%
50/100 * (100 - 99) / 100 = 0.5%
so you can follow the rules to design the probability yourself
You got it mostly right, just increase the numbers and youll get more randomly generated savants and less normal people. The thresholds are the rolls to get the ranks (slightly above average happens more often, and savants are rare).
For the Disable having more than average = 0 , if I change 0 to 1, does that mean I disable the chance for rookies/squaddies/new soldiers to spawn with greater than avg combat standard?
And then for my next question what does this mean?
ResistanceHeroComIntModifiers[eComInt_Standard]=1.15
+ResistanceHeroComIntModifiers[eComInt_AboveAverage]=1.30
+ResistanceHeroComIntModifiers[eComInt_Gifted]=1.45
+ResistanceHeroComIntModifiers[eComInt_Genius]=1.60
+ResistanceHeroComIntModifiers[eComInt_Savant]=1.75
Im guessing this is the AP x (Modifier number you have)?
How do i change % change of having better combat intelligence ?
-ComIntAboveAverageChance=50
-ComIntThresholds[0]=50
-ComIntThresholds[1]=80
-ComIntThresholds[2]=99
-ComIntThresholds[3]=100
Does it have to do with this?