XCOM 2
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[WOTC] A Better Arsenal (LITE)
   
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13 Sep, 2017 @ 8:19pm
15 Sep, 2017 @ 8:11pm
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[WOTC] A Better Arsenal (LITE)

In 1 collection by Scuba Steve
[XCOM2] A Better Start | Rookie | Arsenal + (LITE) Mods
22 items
Description
A Better Arsenal for War of The Chosen (LITE)
Lightly Buffed weapons, armor, mods, and utility items to damage, protect, last longer, and have more of it.

Commander while you spent the last couple of decades marinating in your own juices our engineers in munitions have made lethal advances in weapon design and development. Right from the start your rookies will wrap their hands around the grips of weapons with LETHAL potential.

A Better Arsenal seriously upgrades the your weapons, nades, gremlins, etc to an insane degree. New clip sizes make reloading irrelevant and adds a few extra shots to single shot guns and items.

If the weapons don't remove the threat after first blood then we have upgraded our armor to make most engagements survivable.

*This mod works at all game level difficulties.

Under The Hood
To list the specifics of all the changes would mean dumping the entire XComGameData_WeaponData.ini and ain't nobody got time for that in the mod description. So let me sum up...

Weapons
  • weapon damage was increased by +1 to +2 across the board
  • aim was given to all weapons with the heaviest doses going to sniper rifles and lower numbers on shotguns and LWG (Lite version - minimal aim was given in all cases as to make sure gun mods remained relevant)
  • a bump to shredding was given to conventional and mag weapons while piercing was given to mag and beam
  • clip sizes for all weapons were increased by +2 to +3 (Lite version - clip size increases kept low to keep gun mods needed)
  • minimal crit chances were added to all weapons and followed the same curve that LW2 gave to short range weapons
  • increased the mobility boost given by LW2's SMGs by +2
  • grenade dmg, range, and radius was minimally adjusted if at all. clipsizes +1
  • Special DLC weapons were adjusted with minimal increases to dmg and added moderate crit, aim, and use count due to their uniqueness.
Armor & Items
  • health was added to all armors and vests by +2 to +3 hp
  • added a mobility bump to most all of the armor types by +3 to +4


DIY Modding
If there are aspects of this mod that you hate or things you wished were just a bit more buffed, then open the file(s) below in a text editor and scan through settings. My mods are nothing more than configuration file overrides with no coding. A word of caution about editing the downloaded files in your workshop directory. If I ever update this mod your changes will get replaced with a fresh copy of my files. I recommend copying the modified file to another folder that you can swap back in after an update.
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1134716857\Config\XComGameCore.ini
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1134716857\Config\XComGameData _WeaponData.ini
This is assuming your running windows and steamapps are on your c:\ drive.

78 Comments
老B 2 Nov, 2024 @ 7:44am 
it did not buffed mod guns like COD weapons pack,any solution about that?
lichen93 27 Oct, 2024 @ 4:26am 
So I can't find smg in the config, what's wrong ?
SgtSavage 4 Aug, 2022 @ 1:50am 
The strangest thing is that alternative launcher is not detecting any conflicts or dependencies.
SgtSavage 4 Aug, 2022 @ 1:48am 
Hey Scuba Steve i just noticed that this does not work at all. I'm just speculating here but ever since i installed all the mods required for Covert Operations you're mod is not working as intended.
And i can't do anything to fix that, everything is default by game and all other weapon mods i have that are not tied to your own work as intended.
Rtma Eros Paragon 3 Jul, 2022 @ 7:26am 
Any chance you can add modifying predator armour to include 1 armour mitigation? it would make sense considering the upgrade.

Since this doesn't work on it's own.
+MEDIUM_PLATED_MITIGATION_CHANCE=100
+MEDIUM_PLATED_MITIGATION_AMOUNT=1
Redgrape404 16 Jul, 2020 @ 3:25pm 
@scuba steve
I managed to do it and I ramped up the insta kill chances to more favorable odds
Scuba Steve  [author] 12 Jul, 2020 @ 3:20pm 
Hey redgrape404, check out the two files I listed above and look for the mod names. The mods that deal with killing either adjust an AIM bonus, Crit chance bonus, or Crit damage bonus. So the insta kill comes from increasing the chance to surge on one of those properties. Search for the mod name (no spaces) to locate what to change. It's been a while so my memory of these might be a bit off.
Redgrape404 11 Jul, 2020 @ 1:41pm 
Hey Scuba Steve, how do I configure weapon mods, I'd like to ramp up the RNG odds to be a little more in my favor.

Here's how I define favor (I'm gonna use repeaters as an example)

Basic Repeater: 50% to insta kill
Advanced Repeater 75% to insta kill
Superior Repeater 95% to insta kill
Scuba Steve  [author] 29 May, 2020 @ 4:36pm 
Hi Malware, when i put out A Better X mods I create two versions. A lite and a full version. The full version is XL OP and the lite is just OP. Does that help?
Malware 21 May, 2020 @ 4:24am 
Thank you so much for kindly answer, so it means i just edit only the first one; however, i am not quite sure what does the second you said mean (the value in the full A better).