Call of Duty: Black Ops III

Call of Duty: Black Ops III

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DAS STAHLLABOR
   
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3.099 GB
17 Sep, 2017 @ 8:26pm
7 Apr @ 7:08pm
22 Change Notes ( view )

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DAS STAHLLABOR

In 1 collection by JohnathGuitar
The Johnath Chronicles
3 items
Description
Deep beneath the surface lies a high-tech underground laboratory, its primary function being researching devastatingly harmful experimental weaponry. A large portion of these research projects featured the ever lethal chemical known simply as, Nova 6.

After an alleged "accidental" mass leak of said chemical the facility and its workers have been forced into demon-like proportions. In their quest of finding the elusive artifact they've been searching for, our four heroes boldly venture downwards into the unknowns, prepared to face the nightmare that lurks below...

MAIN FEATURES:
  • A small narrative-driven 5 step main easter egg
  • A couple of side easter eggs & objectives
  • BO3 weapons including ProRevenge's BO3 DLC weapons
  • Hellhounds and Spiki's Panzer Soldat
  • HarryBo21's PHD Flopper, Who's Who, Electric Cherry, and Widow's Wine

Much like my previous map, Das Stahllabor is, by design, a challenging map. As such, this map is relatively close-quarter orientated, and will generally keep you on alert at all times. However, unlike my previous map, Das Stahllabor includes a full five-part easter egg questline!

This is in addition to a couple of smaller side easter eggs and a music easter egg as well. Upon completing the main easter egg, players also have the option to escape the laboratory and end the game. For a full list of features, view the credits section down below.

CREDITS:

A large majority of the following assets (including those that I created / ported myself) were only made possible thanks to these folks:
• DTZxPorter - Wraith & Kronos tools • Scobalula - HydraX & Greyhound tools • Ray1235, Scobalula, and Aidan - CoD Maya Tools

GAMEPLAY ELEMENTS:
ProRevenge's BO3 DLC Weapon Ports: • ProRevenge - Porting the Weapons. • DTZxPorter - Weapon Settings Assistance. • Azsry - Kronos Assistance, PaP Camo Tutorial, Weapon Converter. • Collie - Improved Conversion Rig. • xSanchez78 - Conversion rig for Infinite Warfare to Black Ops III. • Lilrifa - Bullet impacts for RPK and ripping assets for the STG-44 and MP40. • HitmanVere - RPK rifle shell ejects, WPI Program that assisted with animation / rigging. • Scobalula - One Click Does Plenty Tool for Maya 2016. • HarryBo21 - Porting the animations for the AK74U, porting the models and animations for the China Lake, as well as assisting with setting up Mustang & Sally. • El Ricos & El Tito Pricus - Assistance with M1 Garand Sprinting Animations. HarryBo21's Perks (PHD Flopper, Who's Who, Electric Cherry, Widow's Wine): • A collaboration by Harry Bo21, Lilrifa, Yen466, Madgaz, Yen, Easysk@nka, ProRevenge, DTZxPorter, Zeroy, StevieWonder87, BluntStuffy, RedSpace200, thezombieproject, Smasher248, JiffyNoodles, MZSlayer, AndyWhelen, HitmanVere, ProGamerzFTW, Scobalula, GerardS0406, PCModder, IperBreach, TomBMX, Treyarch and Activision, and AllModz. Panzer Soldat: • Spiki- Porting the Panzer. • NateSmithZombies - Boss Zombie Script Template (Brutus). • MakeCents - Soul Collectors (EE only) • NateSmithZombies - Brutus (EE only), Empty Bottle Powerup, Kino-Style Teleporter, Perkaholic Reward, Perk Machine Change • ZombieKid164 - Original elevator script • UptownPapi25 - Electric Trap Other misc. script functions / tutorials: • Abnormal202, NateSmithZombies, Spiki, MakeCents, Scobalula, Ardivee, UptownPapi25, JBird632, Madgaz, CraftDAnimations, Ice_Grenade, and Wakka

MAP FEATURES:
Shadows of Evil Perk Shaders (Icons): • Snprym - Porting / Creating the Shaders • Exofile - Assistance in Finding the Shaders • NoobforLunch & Ice_Grenade - Perk Shader Tutorial / Download • The D3V Team (DTZxPorter, SE2Dev, Nukem) - Developers of L3akMod (custom LUI HUD), base HUD template • RudySPG - Origins Inspired D-Pad HUD • NateSmithZombies - Door Opening Sounds, Custom Ending • JBird632 - Traversal & Music Easter Egg Prefabs • UGX-Mods - Mystery Box / Dog Spawns Prefabs • HarryBo21 - Der Riese Teleporter Prefab, PPSH PaP Camo Fix • Frost Iceforge - BO2 Death Animation, Green Zombie Eyes • DTZxPorter & Ardivee - Character Voices (Voxes) Tutorial and Aliases • Spiki - Kino-Style Box Locator, Dog Round Fog • The Indestructable Mike Pence - Richtofen 1.0 Character Model • Symbo - Richtofen 1.0 Idle Animation • iBounce - Custom Text Printing • Ardivee, DTZxPorter, Graffiti, Hitmanvere, Ice_Grenade - Missing Sound Aliases

MUSIC:
• "Archangel" - Treyarch (Kevin Sherwood, Elena Siegman, Malukah, and Clark S. Nova) • Other various pieces from the Zombies soundtrack - Treyarch (Brian Tuey) • "Long Note 3" - Kevin Macleod, incompetech.com (Royalty Free) • "Mall Music 3" - Dead Rising
Popular Discussions View All (2)
12
10 Jun, 2022 @ 4:50pm
Major EE steps (Complete)
Maverick
6
6 Mar, 2021 @ 1:31pm
Minor Easter Eggs
Maverick
115 Comments
Ryś 22 Aug, 2024 @ 5:03pm 
honestly not a bad map, no shield on a cq map is a really big miss and having shit just be in the way to get stuck on is not great map design. Also the guns have a weird amount of recoil to the point where hip firing was the best option so I don't know what went wrong there.
jeronimato1 8 Jun, 2024 @ 5:06pm 
Good map 10/10
EvilDead 16 May, 2024 @ 8:18pm 
Dog Round bugged my game no dogs spawned looked all over the map but didnt find them
Bonxi 23 Apr, 2024 @ 10:51am 
DOG MAP BY DOG CREATOR
thebumishere 5 Mar, 2024 @ 6:57pm 
I have read all most every post and no one is saying or asking about the SPIDERS ??? i think we picked up 3
Fecal Fantom 26 Feb, 2023 @ 4:48pm 
fun map but somtimes with mustang-sally if you go down on solo you lose your mustang-sally. Besides that very fun map with a bit of spice with that first panzer
JTtopcat 24 Jan, 2023 @ 11:41pm 
Played till round 38 with friends and did everything. The map has an atypical layout that is very close quarters. Nice visuals and very detailed as well. It makes sense to give jug so early when a panzer soldat can come so early and the map is kinda difficult. Others have pointed it out but the widows wine area spawns are broken. It became a very good camping area because the zombies don't spawn behind or in the window despite there appearing to be spots for them to come out of. If everyone stood in the room the zombies wouldn't spawn on the map at all. Also two little nitpick is at the bottom of the elevator against the ceiling there is a thin bar texture that is out of place and the lighting during dog rounds gets pretty strange. Overall B+ tier map. It could be a A- tier map or even an A tier map if there was a couple more side easter eggs, the main quest was longer (maybe a step involving the tree?), and the bug I mentioned before was fixed. Would Highly recommend!
Snow 9 Aug, 2021 @ 3:01pm 
actually a fun map one think i hate is the stupid quick revive mechanics on solo since you can still be killed while trying to revive yourself...
Ascended Zombie 22 Jan, 2021 @ 9:15am 
Our full easter egg playthrough completion here: https://www.youtube.com/watch?v=XQMXve0RhhM&ab_channel=AscendedZombie Thank you for the map @Haxzerz!
Holofya 13 Oct, 2020 @ 7:30pm 
It's 2020 and Haxzerz had the magic zombies touch back in 2017. It's a shame that I'm only playing this map because I found it through Der Hafen. Still, I got the chance to play your amazing maps and that makes me happy :D <3
Same dog round bug happened to me as the one a couple comments down, but I found a great strategy for the panzer. I'll be back for that full completion ;)
https://youtu.be/Hq6fgIyZlpo