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That's an interesting thing. You can choose between DLC and non DLC civs using another data set.
If you want to disable only certain individual civilizations, then you would need a modiication for it, I think. And even that's an ugly solution as far as the graphical interface is concerned. The developers unfortunately provide a bad "programmability" available
have fun
I'm just lost on one point - the directory.
I've put my modded game data file (empires2_x1_p1.dat) in a folder I named "dat". And then I put the "dat"-folder in a folder I named "_common" etc. until I got to the "Age2HD"-folder. Then I put that "Age2HD"-folder that I made in my mod folder "Ultimate Siege Mod" and then I put that folder in the "mods"-folder in the big "Age2HD"-folder with all the game stuff in it. Could you write a full directory?
When I start the game the text in the validation is white, not green, and nothing has changed. Is it supposed to be green?
Thanks in advance! :)
With patch 5.8 in beta, do you have any advice for how to update your mod with the latest official patch? I am hoping that Steam would support the feature of "merging in new master changes" like a github repository, but I worry that when patch 5.8 goes live, I will have to completely remake my mod.
Please let me know if there is a way to merge in those kind of changes, I am completely open to using an IDE or other editor of some kind (where I could "diff" the two datasets). In fact, I would honestly prefer using an IDE, but have had to use AGE 3 editor to make my changes.
Thanks Krypton!