XCOM 2
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Even More Maps! [WOTC]
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285.372 MB
19 Sep, 2017 @ 10:06pm
23 Jul, 2021 @ 4:46pm
17 Change Notes ( view )
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Even More Maps! [WOTC]

Description
This mod currently adds all PCPs from Even More Maps!, Even More PCPs and Even More Maps: Suffer!. 9 new plots, all plots from Even More Maps. All parcels from Even More Maps: Suffer! I plan to later add more parcels, plots and PCPs from previous version of Even More Maps and Even More Maps: Suffer, as well as originally built plots, parcels and PCPs.

**PLEASE REPORT ANY MAP ERRORS - PLEASE PROVIDE A SCREENSHOT AND/OR MAP NAME**
**IF YOU COME ACROSS AN ERROR USE THE CONSOLE COMMAND 'X2DebugMap' TO GET THE SPECIFIC MAP NAME
(If you cannot do this, your comment will be deleted and ignored)**


!! All maps are tested with vanilla mission types only !!


Q: Will vanilla versions of EMM, EMP and EMM:Suffer be updated?
A: No, with War of the Chosen out, I want to focus my efforts on maps for that instead of vanilla

Q: Will this work with an on-going campaign?
A: Yes, all map mods can be added during a campaign.

Q: Can I remove this mid-campaign?
A: Yes, if you wish to remove EMM, please do so in the strategy layer, before any new mission has been generated

Q: This mod is ♥♥♥♥♥, hang yourself!
A: Thanks

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Have a suggestion? Leave it in the appropriate discussion thread
Popular Discussions View All (6)
7
21 Jul, 2022 @ 4:26pm
[BUG] Missing parcels on this map
Phar
6
8 Feb, 2021 @ 4:29pm
[Bug] Broken UFO raid and facility mission maps.
Zhell
5
7 May, 2022 @ 2:47am
Even More Maps - Plot, Parcel, PCP suggestions
McDenny's 09
315 Comments
cautious asparagus 14 Jul @ 11:04am 
@Daddyfatflab I somehow doubt it. Description says it was tested with vanilla mission types only, so there will probably be some issues unless the LWOTC folks already made a solution for modded maps.
Daddyfatflab 13 Jul @ 12:07pm 
lwotc?
RamboLeeNorris 22 Oct, 2024 @ 7:26pm 
The D-Day style beach map has all xcom soldiers spawning on the same tile, and all enemies spawning on the same (different from xcom) tile. Has anyone experienced this? It's a great mod, but this one map is giving me grief
trashPANDA 14 Sep, 2024 @ 11:16pm 
Crashed 90% of the missions I went on, yes I downloaded the requirements. Missions loaded fine after uninstalling.
Dragon32 1 Jul, 2024 @ 7:39am 
@Kevin from HP Customer Service
I don't recall having any problems with this mod personally.
Kevin from HP Customer Service 30 Jun, 2024 @ 5:25pm 
So, is this buggy or not guys? What are you guys' experiences?
Dragon32 7 May, 2024 @ 11:22am 
@Lûte the Goblin
To get Plot and Parcel names use the console command X2DebugMap, then click "show map" and it should give the names. AFAIR all the map elements from this mod have EMM in their name
Lûte the Goblin 7 May, 2024 @ 4:29am 
Tried this for an afternoon but in two consecutive maps I ran into issues. In one a piece of machinery could be moved through and provided no cover, when it's supposed to provide high cover and be a movement blocker. On another map there was a an empty space next to a rock that could not be moved through and yet didn't provide cover as if it was part of the rock next to it.
Some more QA testing is needed before I return to this.
Dragon32 3 May, 2024 @ 3:14pm 
@CyberNeo
The numbers by each event in the log are seconds since the game launched. Chances are the event is unrelated to the crash
I think that's a vanilla plot. These all have the EMM suffix, IIRC
You can't fix those errors
But they can be ignored, I'm pretty sure I've had loads of them
See this:
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
CyberNeo 3 May, 2024 @ 12:20pm 
One Question:
I got a Crash and the Log shows that before it get crashed.

Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_SHN_Terror_HighwayAssault.TheWorld:PersistentLevel.XComWeapon_643.SkeletalMeshComponent_12004 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy

How can I fix that if the Plot is associated with this Mod?