Cities: Skylines

Cities: Skylines

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3D Numbers & Letters PROCEDURAL 36 assets
   
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Assets: Prop
File Size
Posted
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15.620 MB
20 Sep, 2017 @ 5:53pm
26 Sep, 2017 @ 3:24pm
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3D Numbers & Letters PROCEDURAL 36 assets

Description
3D Numbers & Letters by pauljchris

Full set of 3D numbers ( 0-9) and Letters ( A-Z) to enable numeric or alphabetic detailing anywhere in the game world from custom road markings all the way up to Hollywood type hilside signs. As procedurals, all digits are fully scaleable, deformable and rotatable to your requirements.

IMPORTANT You must subscribe to the Procedural objects mod before downloading this asset or the 3D letters will not be accessible within your game. Before using the Procedural assets mod it is highly recommended to watch a short video by the author of the mod in order to familiarize yourself with the controls for manipulating procedural objects when in the game. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1094334744

Once you have subscribed to the procedural objects mod and this asset pack, use the mod Find It and type "letter" or "number" into the search box to locate the models. When you locate them, click on the one you want so it appears on the cursor tip in the game world but do not place it in the world. Instead press Shift + P and it will turn into a procedural object and open the menu.

No textures will be found be default, the model will default to pure white showing 0 textures. If you want textures, then create them as a 64 x 64 pixel solid colour bit map for each desired colour in any image software such as Paint and them place them in the procedural objects texture folder.

NB There are NO LODS with procedural objects. Instead performance is controlled by a render distance slider which is set for each object when first placed in the game world. This controls the distance when the object disappears and is no longer drawn by the engine. For these letters and numbers , set the number proportional to the size of the digit and how far away you wish it to be visible from .

Model specs

Variable triangle counts ranging from 16 to 500 depending upon the complexity of the letter or number. No textures provided, default is pure white but you can change this to any colour(s) you like by saving a small 64 x 64 plain colour bitmap into the textures folder within your local procedural objects mod folder. One bitmap required for every colour variant that you need.

Placement

Models are 3d to enable accurate placement in the 3D world. It is recommended to make any desired adjustments to the shape while the model is large, then scale it down or up according to your needs , then manouve it into position using the mod controls. When placing on flat surfaces such as roads or the sides of buildings, use fine adjustments by holding SHIFT and ALT so that the 3D model is as flush to the surface as you can make it without Z fighting or the model disappearing.

Some of the linear letters can be adapted for other uses. For example the Letter I can be infinitely expanded to create a long white line in place of a lot of smaller line assets. Use your imagination and creativity. Bear in mind that procedural assets to not count against the prop count , so if your computer can handle it and you are able to replace a lot of assets with one procedural one you will gain performance.
31 Comments
general socks chicken 11 May @ 11:05am 
doesn't seem to convert to PO anymore
slavonator 23 Nov, 2024 @ 2:01am 
@pauljchris I have a problem with letter rotation in PO mode. all other assets work correctly. when I move the red, blue and green circles, the letters don't rotate correctly but just randomly jump, so I can't set the exact angle of rotation. how can it be solved?
does anyone else have this problem?
Blyatman208 1 Aug, 2023 @ 5:32pm 
Does this have Cyrillic letters too?
gigaryszard 27 May, 2023 @ 2:36am 
Finally something i can use to name a mall
jedkrad 31 Jul, 2022 @ 11:06pm 
@SluggedBacon925 Absolutely not.
SluggedBacon925 9 Apr, 2022 @ 5:21pm 
can i use them in a airport setting?
gideonbrown102 6 Nov, 2021 @ 10:21pm 
What does it mean to select texture first? I don’t understand this.
jamesbland 8 Aug, 2021 @ 4:06pm 
For those who say it's not working as PO, it does. You just need to select texture first.
It's true that it doesn't take the texture, only the shade of that texture...but I think it's made to be that way for a smooth and solid look.
Captain Toof 12 May, 2021 @ 11:26am 
english only?
c95samuel 21 Apr, 2021 @ 8:21pm 
i do what it needs to add a texture to it but it just appear with its white texture, doesnt aply mine, i know how to do it as i did it before with others PO assets, so its problem of these ones, can you fix it or tell us how to? please