Divinity: Original Sin 2

Divinity: Original Sin 2

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(Very) Fast Casting Mages
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
33.864 KB
21 Sep, 2017 @ 9:07pm
17 Oct, 2017 @ 11:58pm
9 Change Notes ( view )

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(Very) Fast Casting Mages

Description
Reduces Attack and Control spells' cooldowns by 2 turns, for Aerotheurge, Geomancer, Hydropsophist and Pyrokinetic.

Exception for spells having a 3 turns CD, they get a 1 turn reduction instead of 2, to prevent non-tactical spam.
On top of that, Searing Daggers, Ice fan, Fossil Strike and Electric Discharge get a 1 turn cooldown.
Mages are finally a force to fear.

Doesn't effect NPCs' spells.

NB : You can get a version where Searing Daggers, Ice fan, Fossil Strike and Electric Discharge don't get a 1 turn cooldown here, if this better fits your tastes
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1140228388
(Both mods are obviously not compatible)

From my point of view, these Magic schools are underpowered, when trying to control and kill enemies : too many turns pass between each spell usage, forcing the mage to rely on his weak staff(s) to deal minor damage.
Melee characters can already deal massive damage even with their skills on cooldown, Hunstman does the same once on high ground, and necro's strength is great.

In comparison, mages feel Meh.

Note : I didn't touch the spells linked with other schools (for example the blood rain, linking hydro and necro), as I only want to buff the weak magic schools.
Same goes for healing and armor granting spells, they already are useful as is.


Here's a list of the modified spells, with their ancient and new cooldown (Damage and AP are unchanged) :


Aerotheurge :

- Electric Discharge : 3 -> 1
- Dazing Bolt : 4 -> 2
- Pressure Spike : 3 -> 2
- Shocking Touch : 3 -> 2
- Tornado : 10 -> 8
- Blinding Radiance : 4 -> 2


Geomancer :

- Fossil Strike : 3 -> 1
- Poison Dart : 4 -> 2
- Earthquake : 5 -> 3
- Impalement : 4 -> 2
- Worm Tremor : 5 -> 3
- Living Wall : 5 -> 3
- Contamination : 3 -> 2
- Poison Wave : 4 -> 2
- Siphon Poison : 5 -> 3
- Reactive Armour : 5 -> 3


Hydropsophist :

- Deep Freeze : 6 -> 4
- Ice Fan : 4 -> 1
- Hail Strike : 3 -> 2
- Rain : 6 -> 4
- Winter Blast : 3 -> 2
- Global Cooling : 3 -> 2
- Ice Breaker : 3 -> 2


Pyrokinetic :

- Fireball : 4 -> 2
- Searing Daggers : 3 -> 1
- Fire Whip : 3 -> 2
- Spontaneous Combustion : 3 -> 2
- Flaming Crescendo : 5 -> 3
- Laser Ray : 3 -> 2
- Ignition : 2 -> 1
- Supernova : 6 -> 4
- Flaming Tongues : 5 -> 3


Note : Source Spells aren't modified by this mod, to stay compatible with the mods which modify them.
I advise you to use my other mod "Source Only Spells", for maximum compatibility :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1172777489


List of my mods:

- More Monsters' Spawns
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1138853635

- Monsters Madness
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1147504394

- Controls are Back!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1139221227

- 8 AP Max
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1139733084

- (Less) Fast Casting Mages
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1140539169

- Combat XP Rebalanced
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1149011181

- No Psychic Enemies
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1145121238

- Tougher Bosses
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1149473116

- Infinite Spirit Vision
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1169790982

- Source Only Spells
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1172777489



Frequently Asked Questions :

- "Can you make a version of this mod which does X instead of Y?"
I'm currently working on multiple mods and don't have time for personnal requests, sorry.

- "When loading the mod for the first time, my game takes a long time to load".
This is normal, you'll have to wait up to 10 minutes, but it'll only happen once.



Popular Discussions View All (1)
0
7 Jul, 2019 @ 5:28am
Nexus
Fuuind
22 Comments
Maken Grapjes 11 Mar, 2019 @ 6:57pm 
classic?
Ah well thank you very much for atleast letting me know so I don't sit here waiting for it. Mages feel too slow and low on damage compared to melee without it. I guess i'll jsut have to play a melee build.
( * )  [author] 10 Sep, 2018 @ 9:24am 
𝓖𝓻𝓸𝓸𝓫𝓭𝓪𝓵𝓯 : unfortunately, I don't have the original files anymore (formated HD), so can't upload them. If I come back to modding, I'll begin back from scratch.
Thank you for letting us know you don't have time for modding, but do you have time just to re-upload it some time in your spare time?
http://docs.larian.game/Definitive_Edition
As its not reconstruction of the mod its just re-uploading it with another code afterwards. This does all the conversion for you.
many thanks for your time and patience.
( * )  [author] 8 Sep, 2018 @ 11:23pm 
liamblack2 : sorry, I don't have time to mod right now.
liamblack 8 Sep, 2018 @ 8:13pm 
DE version for all your mods?
( * )  [author] 18 Oct, 2017 @ 12:03am 
Update : Source Spells aren't modified by this mod anymore, to stay compatible with the mods which modify them.
I advise you to use my other mod "Source Only Spells", for maximum compatibility :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1172777489
( * )  [author] 9 Oct, 2017 @ 5:29am 
Update : changed Pressure Spike's description.
( * )  [author] 7 Oct, 2017 @ 8:08pm 
Oli : I'm currently working on multiple mods and don't have time for personnal requests, sorry.
Oli 7 Oct, 2017 @ 8:06pm 
Can we get one for heals?