Elite Dangerous

Elite Dangerous

52 ratings
Federal Corvette PvE Allrounder Engineers Loadout 2.4
By Skynet
A Guide for a Allrounder PvE Federal Corvette with Engineers Loadout. It will take alot of Time to get the full Engineers Loadout but this Guide will show you what is the best for a Allrounder PvE Corvette. This Guide represents MY experience and tests.
   
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Should I get it? Is it better than the Cutter and the Anaconda?


Yes, you SHOULD get it. The Cutter is objectively better at basking, cargo hauling, mining, shield-tanking and flying in a straight line (which are all good benefits). Anaconda is cheaper, and on paper can come out with higher DPS; however, because of the Corvette's superior agility and the resulting higher time-on-target, it is an all-around superior battleship. I would go as far as to argue that the Corvette is a straight upgrade from Anaconda, as long as you are willing to put up with the jump range.
How bad is the jump range?
Depends on what you consider bad. With a "good enough" G5 Extended Range roll, multirole fit, expect to get 18-19LY. Without the hull upgrade, you can push it over 21LY, but just barely. In the modern world it is indeed bad; but remember that prior to RNGneers, a combat-fitted Anaconda jumping 19-20LY was considered "perfectly adequate". Another thing that helps cope with the jump range is the fact that the Corvette generally runs cool and, when fitted with a 6B fuel scoop, can top up the fuel tank in one close pass at full throttle. This lets you make sequential jumps very quickly.
How i build the Main Loadout?
Without a Discount it will you cost around 350`000`000 Credits (1x Rebuy incl.)

This is the Main Loadout you get the best Allround PvE Corvette:

LINK to the Loadout (without Engineers)[eddp.co]

2.4: You dont need a Xeno Scanner and Xeno Dumbfire Missles. A Solo takedown try is not a good idea (They have instant Shields down Weapon and Shutdown "EMP")
What should I engineer?
Everything. Engineers pushes the Corvette from the realm of "strong" to "stupidly OP". You want:
  • G5 OC Powerplant (You will need around 38MW but watch also for a low heat roll)
  • G5 Extended Range FSD
  • G5 Dirty Drive Tuning (once you get it, Corvette starts flying like a big Python. It's quite lovely).
  • G5 Charge Enhanced Distributor (10MW/s+ Recharge is recommend)
  • G5 Thermal Resistant bi-weave shields
  • 4x G5 Heavy Duty Shield Boosters (60%+ roll)
  • 2x G5 Resistance Augmented Shield boosters (15%+ in all 3 rolls)
  • G5 Lightweight Sensors
  • G5 Lightweight Life Support

For a List what Materials/Datas you need Visit:

All Blueprints by INARA[inara.cz]
What weapons should I use?


Unless you are partial to certain weapons, in PvE you should aim for maximum longevity and lowest stress. To that end you'll want:
  • 2x Gimbal Huge Beam Laser (G5 Efficient, NO Special Effect).
  • 1x Gimbal Large Multicannon (G5 Overcharged, Autoloader).
  • 2x Gimbal Medium Multicannons (G5 Overcharged, Autoloader).
  • 1x Gimbal Small Multicannon (G5 Overcharged, Corrosive).
  • 1x Gimbal Small Multicannon (G5 Overcharged, Autoloader).

2.4: You dont need a Xeno Scanner and Xeno Dumbfire Missles. A Solo takedown try is not a good idea (They have instant Shields down Weapon and Shutdown "EMP")
Should I use turrets?
NO. With G5 drives, the Corvette is so agile that unless you are blind and have no hands, you should have no problem keeping anything in the firing arc of your gimbals. Do not give up your DPS for nothing.

YES if you want to Play with your Friends as Crew Gunner. Only turret Weapons can be used by Crew Member.
Should I use fixed weapons?
Yes, if you are good with them. I'm not. If you Place a Elite Crew NPC as Helm it can be also effective with fixed Weapons.
How should I fight?
Two huge effective beam lasers deliver a massive punch at 0-1500m. Don't fire your multicannons at anything smaller than a Vulture, just burn them down with beams (with 4 pips in WEP you can fire them almost indefinitely or really indefinitely). Vultures and bigger, take out the shields with the lasers and then start firing multicannons. With the correct SLF choice, hull stripping becomes trivial.

indefinitely proof with a good G5 Charge Enhanced Distributor roll and Beam Laser (G5 Efficient):

What SLF should I use?


F63 Condor Rogue F (multicannons). Unlike the other two big ships, the Corvette does not need the SLF to tackle small fast targets. The multicannon F63 is a flying huge anti-hull hardpoint with unlimited ammo. It will provide immense help with hull stripping and save your multicannon ammo. This extends the time between needing to rearm/synthesize ammo for your MCs. Remember that SLF pilots below the rank of Expert are worthless.
What should I put in the Military (restricted) slots?
Nothing, unless you routinely lose shields or dont want lose some Jump Range. But if you install some here what you should use:

  • 1x 5D Hull Reinforcement Package (G5 Heavy Duty)
  • 1x 5D Module Reinforcement Package
How bad is the Rank/Engineers grind?
Very bad because you need Rear Admiral as Rank. You must doing a lot of Missions to grind the Federal Rank. Combat, Trading or Exploration wont Rank you in the Federal Rank.

Even the engineers unlock will be a longer grind. For how to unlock engineers and what engineers exists visit INARA Engineers[inara.cz]
Extra Infos and Changelog
Changelog:
  • 24.09.2017 - Guide created for 2.3
  • 29.09.2017 - Info added about Xeno Scanner/Weapons 2.4

Infos:
Ingame Name: SKYNET™
INARA Link: My CMDR[inara.cz]

My Combat/Allround Ship - Federal Corvette


My Explorer Ship - Anaconda


My Trading Ship - Imperial Cutter
19 Comments
SpiderPig 23 Nov, 2023 @ 3:56pm 
@Skynet What is the name of the golden skin for corvette? I know its not the razor gold, i have that, i couldnt find this one in store be it thanksgiving or christmas event. Where can i find the pure gold skin?
Hyokkuda 22 Nov, 2017 @ 4:30pm 
To each their own I suppose. Personally, this is not a build I could play with.
Pendragon55555 30 Oct, 2017 @ 6:19pm 
Hey OP, ever heard of a thing called damage falloff, or why efficient is bad on lasers, and why beams are the worst lasers? Beams have too much distributor draw for the damage they output, making them unfortunately the worst laser because #fdev. Now as for efficient the problem with that is the damage falloff on lasers, you see after 500 meters the damage of lasers falls off a cliff, unless you use long range mods, which is not good for beams because of the distro draw. Here is an image to illustrate. https://imgur.com/a/c1bsL
j.jamo5 19 Oct, 2017 @ 5:27am 
Nice looking kit boss
"ice cream" Sundae 14 Oct, 2017 @ 3:52pm 
Yes. It has agility, internals, shielding, and better firepower because it's a combat ship . It is specificially meant for combat. It isn't meant to be a Frankenstein's monster of whatever that thing is you call "multipurpose". A Conda is a better multipurpose ship. That's why it's part of the multipurpose class. This is about as dumb as making a Vulture or an FDL a trade ship.
Skynet  [author] 14 Oct, 2017 @ 8:48am 
Preferences of Design, Agility, better optional Internals Places (Big Plus), more Shield Power with same Generator Class, Weapon Placement (2 Huge on Top are nice), Better Combat possibilities even with Allround Build etc.. I Like the Anaconda only for deep exploration. At all its the preference for Ships (As Example i hate Weapon placements at the below & the FDL because of the cockpit and the Design) :)

Fly the Ship you like and not what Peoples says to to^^ But with this Corvette Allround recommendation you can do everything in PvE (except deep exploration, Combat Zones [also called the Plasma and Rail Zone *lol] or Thargoids fight.
"ice cream" Sundae 14 Oct, 2017 @ 8:00am 
What do you not get that you don't make a Corvette an ALL ROUND build? If you want an all rounder, use an ANACONDA.
Skynet  [author] 13 Oct, 2017 @ 4:19pm 
So:
1. This is an ALLROUND Build NOT a Dedicated Combat Build
2. The Loadout is showing without Engineerd Mods (2000MJ Shields, 55%+ Resistance in all 3, 38MW with an A7 Powerplant (Saves alot of Money to a A8 etc..).. Current the Export to Coriolis with Engineerd Data dont Work. You will see an Update when the Site (Its the Site that has Problems NOT the API from Frontier) has fix that.

This Guide is an Allround Build for Engineerd Loadout and a Good price-performance ratio (20LY+ Jump, Fuel Scoop, Landing on Planets, Collect Materials for Engineers (Limpets), Missions, Combat in Haz RES Sites or Comp Nav Beacons (NOT Combat Zones) etc.. If you search a Real Only dedicated Combat Corvette Loadout then Please research by Yourself :)

Info about Coriolis Export Problems:
https://github.com/EDCD/EDDI/issues/146
https://github.com/EDCD/coriolis/issues/151
https://github.com/EDCD/coriolis/issues/158
https://github.com/EDCD/coriolis/issues/152
etc...
"ice cream" Sundae 13 Oct, 2017 @ 5:08am 
1258 mj of shielding, D rated Thrusters, Point Defence (ick), Beam Lasers, 7A SCB with NO MATCHING HEAT SINK LAUNCHER, 6B Fuel Scoop (just why), a 7A PP in a 8 core slot, LIGHTWEIGHT hull (for a grand total of 1k integrity... less than a FDL, a shield tank), and "multipurpose" modules on a f*cking combat ship.

Congratulations on making a Corvette that can truly be killed by NPCs. Your shielding and hull so thin that even the crap whiskey I buy at Wal-Mart would melt it.

This is a guide on making players waste their time and rage quit. This is why Quince-Conda is an insult. Except in this case, this is a Rhea-Corvette and it's the sadest Corvette I've laid eyes on.

Christ, man.
Chew Ass and Kick Bubblegum 12 Oct, 2017 @ 6:32am 
That build is absolutely horrible and makes me vomit. That is not how you build a ship, regardless of the purpose.