XCOM 2
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Surrender [WOTC]
   
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24 Sep, 2017 @ 11:27am
28 Sep, 2017 @ 5:04pm
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Surrender [WOTC]

Description
Adds an ability that causes all remaining soldiers to be captured, so they can be later rescued with all their gear and skills intact.

Panicked, stasised, and concealed soldiers will be affected, as long as there is someone to activate the ability.

Has a chance to save soldiers who are bleeding out (normally they will die instead of being captured), this chance is increased based on how much time they have left.

Be warned that Sparks are flagged to die when captured.

This mod has the option (disabled by default) to make this get-into-jail-free card less 100% guaranteed, with a configurable chance that ADVENT just kills everyone instead.

If this is installed on a tactical save it probably won't show up until the next mission.

Mechanically, this just knocks everyone unconscious with no visualization, ending the mission, let me know if there's some edge case that isn't handled correctly.

Base game version


French localization by mystermask
50 Comments
Dragon32 24 Jun @ 3:13pm 
Well that was quick, Furu's changed their mod so mod-users can add abilities in directly.
Dragon32 23 Jun @ 2:44pm 
Is there any chance of you updating this to use Furu's CommanderHUD? I realise it's been... a year or two since this was last updated.
Furu's mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3505513412
jonnyslater2005 4 Dec, 2024 @ 2:15pm 
I dont suppose that LWOTC is not compatible due to the new classes not having the correct information in their files? Similar to the allies unknown soldiers mentioned earlier, I doubt they'd contain the correct code.
PuppetGod 29 Jun, 2024 @ 6:10am 
Can confirm still not working in LWOTC 2.
Someone has any fix?
Kyrox 5 Feb, 2024 @ 11:27pm 
This mod does not work with LWOTC 2. You attempt to activate the ability, and confirm and then it just skips that soldier's turn and nothing ever happens.
ObviouslyEvil 6 May, 2023 @ 5:54pm 
For some reason, during a lost mission where I was retrieving supplies, one soldier bleeding out, another unconscious, a third wounded and the fourth evac'ed via jetpack, I surrendered with my remaining 3 because there was no way I was going to get them out safely. There was a third faction of Chaos marines who overwatched the entire area, 99 lost on the wall, a neon pink sectopod that screamed like a nazgul, I decided to surrender then. However it seems that all my soldiers somehow managed to get aboard the Skyranger and back to the Avenger.
MaCC165 4 Feb, 2023 @ 4:38am 
[WotC] No Unconscious AI conflicts surrender, u have to add "surrender" to the excludedabilities in the xcomgame.ini of [WotC] No Unconscious AI
allies unknown soldiers dont have surrender, u have have to add them in xcomsurrender.ini:
+SoldierTemplates=KroganSoldier
+SoldierTemplates=TurianSoldier
+SoldierTemplates=AsarieSoldier
+SoldierTemplates=SangheiliSoldier
+SoldierTemplates=QuarianSoldier
+SoldierTemplates=SalarianSoldier
+SoldierTemplates=TwilekSoldier
+SoldierTemplates=RM_HybridSoldier
RedDobe 31 Aug, 2022 @ 2:26pm 
Yep. You need to have special knowledge to do anything UI related. There very few people who can do it in this community.
Dragon32 31 Aug, 2022 @ 7:38am 
@Lux Manifestus
I seem to remember reading that messing about with that bit of the UI is an absolute nightmare.
Lux Manifestus 30 Aug, 2022 @ 5:48pm 
An idea for improvement of the mod: remove the action bar button and add a tactical button in the upper-right corner of the screen, next to the 'Call Skyranger' button. This would declutter the action bar and treat it more like a special action, instead of a common action.