Stellaris
35 人が評価
ExOverhaul: Robots and Machines
   
アワード
お気に入り
お気に入り
お気に入りから削除
ファイルサイズ
投稿日
更新日
24.297 KB
2017年10月1日 6時13分
2018年1月18日 7時15分
14 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
ExOverhaul: Robots and Machines

ExNihil 作成の 1 件のコレクション
All ExOverhaul Mods for Stellaris 1.9.*
9 アイテム
解説
ATTENTION: This mod is currently being reworked. It will be republished in combination with ExO traits, and remain in a legacy version for 1.9.

What does this mod do?
The TL;DR version is that it overhauls robotic and machine pops, their traits, and some of their civics. At the same time, this mod reduces the restrictions on spiritualists and robots, and rebalances the materialist robot attractions. For the non-TL;DR version read ----> the CHANGELOG.

Important Info
If you'd like to report a bug, request support or participate in the modding process, please use the ExO discord server[discord.gg].

You might also want to check out the other ExOverhaul Mods.
人気スレッド 全て表示 (1)
0
2017年10月1日 6時19分
ピン留め: Changelog
ExNihil
42 件のコメント
ExNihil  [作成者] 2018年1月30日 23時58分 
The issue is your lack of robomodding points. Only MEs start with points.
Akkadian 2018年1月4日 14時14分 
Ok thank you. What about being unable to build anything but basic robots?
ExNihil  [作成者] 2018年1月4日 13時38分 
Yes they are meant to work together, see this link: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1185689638

Also thanks for the bug report - i'll check this out as soon as i can (working on the new mod beta).
Akkadian 2018年1月4日 10時43分 
I am having the same problem of only being able to build basic robots. I spent hours trying to figure out which mods are conflicting or causing this.

One thing to note, in the Exoverhaul suite you have an addon titled "Reworked buildings and AI" and another one "Technology and AI". Both seem to modify the AI, do they work together?
nightmare.fueler 2017年11月14日 15時30分 
Oh, don't worry, I already did the edits. What I would say is that you should instead increase build time for robots (Maybe Synths have Vanillla build time, while Robots and Droids have increased build time), while leaving Droids as colonizers. That way, you can still colonize planets and expand, but be at the woe of slower colony development. Otherwise, if you are surrounded by sub 40% habitability planets you wont be at the risk of being severely gimped for mid to late game.

You could add a technology(ies) that speeds up robot build speed (post Droid or Synth) so that the default build speeds aren't a pain mid/late game. Just suggestions. In the mean time, I'll just do my own edits.
ExNihil  [作成者] 2017年11月14日 15時02分 
You can easly change the mod if you like or make a sub-mod. You need to copy the mod zip from where stellaris stores it, to you mod directory (look in wiki). Upack it including its directory structure and make sure the .mod file is present. Then in the mod folder open common\buildable_pops\00_buildable_pop.txt with notepad++ or atom and change the field pops_can_be_colonizers = no to pops_can_be_colonizers = yes under buildable_robot_pop_2.
ExNihil  [作成者] 2017年11月14日 14時59分 
Well, my reason was to make robots less OP but more interesting. Part of it was to make it more challenging. For example, habitability is too easy to bypass in my opinion, so I try to make it universally a bit more difficult. I won't change this for now.
nightmare.fueler 2017年11月14日 11時57分 
So it was intentional? I would ask you to reconsider it then. I know it would be hard to balance out every single playstyle, but I am currently playing a Materialist Pacifist and my species has low habitability, so expanding is difficult to begin with without the use of robots. I guess I can somehow get Xenos. I don't see how removing droid colonization helps with the balancing anyway, but I assume you have your reasons?
ExNihil  [作成者] 2017年11月14日 7時17分 
indeed, I must have forgotten to put it in the changelog.
nightmare.fueler 2017年11月14日 6時34分 
It wasn't mentioned in the changelog, but did you intentionally set droids to not be able to colonize? I noticed I can't create a droid colony ship like you can in vanilla.